Category | Scripting |
Created | 28.08.2015 14:18 |
Dirk Peeters (Unknown) | 28.08.2015 14:45 |
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hi, - i was wondering if its posible true script to create a input text field to be linked to a string variable. same when you first run the game and need to insert the productkey. also witch files best use as a example as the video tutorial seems to not work, outputs nil all the time i got a menu created in photoshop that i want to load in the game as menu not hud, same as when hitting esc. but i'm missing some elements i think. and could not directly find examples - tutorial createOverlay() setOverlayColor() renderOverlay() self.overlay = path to the file and prints correct output overlayId = createOverlay("overlay", self.overlay); for example - teststuff this works but pictures are shown very bad, blurry size used 1024/512(panel) and 64/64 (buttons) self.medium = createImageOverlay(mediumFile); self.bg = Overlay:new(nil,fbs, 0.220, 0.220, 1/2, 1/2); self.bg:render(); -- guiDir = nil, self.panelHud = ok for i = 1 , self.buttonsCount do renderOverlay(self.small, self.buttonsPos[i].x, self.buttonsPos[i].y, self.buttonWidth, self.buttonHeight); end; - is missing elements, player still moves if self.show then g_mouseControlsHelp.active = false; InputBinding.setShowMouseCursor(true); InputBinding.wrapMousePositionEnabled = false; -- was false g_currentMission.ingameMap.isVisible = false; if (g_currentMission.player.isEntered) then g_currentMission.player.isFrozen = true; end; else g_mouseControlsHelp.active = true; InputBinding.setShowMouseCursor(false); g_currentMission.ingameMap.isVisible = true; if (g_currentMission.player.isEntered) then g_currentMission.player.isFrozen = false; end; end; grts jeng |
Emil Drefers (Unknown) | 31.08.2015 07:56 |
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Hi, creating GUI element which can handle "text input" is defenitely possible, just like in the setup menu where you can yourr player/nick name. But, you're right the tutorials don't cover that topic - they also do not cover scripting for obvious reasons. Well, I can't help that much because this is a larger task ... first you would have to think about a way to handle and display the input when the user presses/activates the text input. But before you should get conformtable with the overlay stuff (I think you did already, just mentioning it ;) ) Cheers, Emil |
Dirk Peeters (Unknown) | 31.08.2015 08:53 |
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Hi Emil, i understand, and its complete normal not all is public. thats wy i got a question directly to you, could i contact you privated, outter this forum. also for the same reason to keep the project a bit private. a complete new animalSystem, i'm working on it very hard to let the player do more with the animals. but i could not say to mutch on the public forums. ps: the menu stuff is only option, not a must have in my mod. grts jengske |
Emil Drefers (Unknown) | 01.09.2015 06:53 |
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Hi, well, in general i would have to say that any question might be interesting for other modders too. So it should be put/asked in a forum to let more people take advantage of it. Also I can't tell you more in private about the other scripts in FS than right here. But if you're not willing to give up, just write me a pm on the official forum ... I guess you know my modding nick name already ;) Cheers, Emil |
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