Category | Scripting |
Created | 07.03.2016 20:44 |
Silas R. (Silas770) | 07.03.2016 20:51 |
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Hi, is it possible to change the z-rotation of the onFoot/player-camera? I just tried to get the id of the camera from "g_currentMission.player.cameraId" and get the rotation with "getRotation". But when I print out the values, y and z are always 0 and they can't be changed with "setRotation". Is there a possible way to change the z-rotation? Thanks, Silas770 |
Emil Drefers (Unknown) | 08.03.2016 07:46 |
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Hi, wondering why you want to do that? You could append a function to the Player:update(dt) trying to adjust the rotation values. But it might get tricky ;) Cheers, Emil |
Silas R. (Silas770) | 11.03.2016 16:43 |
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I want to do that, because a user asked me to write a script for rotating the camera on the z-axis to make diagonal screenshots and video recordings. How can I append such a function to the Player:update(dt)? |
Emil Drefers (Unknown) | 14.03.2016 07:00 |
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Hi, in your new script you could try something like: a) MyMod.update = Utils.appendedFunction(Player.update, MyMod.udpate); function MyMod:udpate(dt) end or b) originalUpdateTick = Player.updateTick(dt); function Player:updateTIck(dt) originalUpdateTick(self, dt); -- update z rotation end Cheers, Emil |
Silas R. (Silas770) | 14.03.2016 19:14 |
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Ah, it works. Big thanks to you. |
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