|Tim Derks (timmiej93)||01.06.2017 20:13|
|In my time with scripting for FS, I've noticed that there are two kinds of lua errors, namely very basic ones, and more extensive ones.
The simple are something like this:
Error: Running LUA method '...'.
The more extensive ones seem to be the entire callstack of the error, including calling function, etc. etc..
What I'm wondering about is: what determines which type of error is shown? Obviously, for debugging purposes, the more extensive errors are way more helpful. Is there a way to force all lua errors to be this extensive?
|Emil Drefers (Unknown)||06.06.2017 07:27|
nope. It all depends on what error is caused/triggered.
You can print callstacks manually (in your mods), but that's a different story, as you are refering to default scripts.
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