Category | Scripting |
Created | 01.06.2017 20:13 |
Tim Derks (timmiej93) | 01.06.2017 20:13 |
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In my time with scripting for FS, I've noticed that there are two kinds of lua errors, namely very basic ones, and more extensive ones. The simple are something like this: Error: Running LUA method '...'. path/path/path/filename.lua(lineNr): error The more extensive ones seem to be the entire callstack of the error, including calling function, etc. etc.. What I'm wondering about is: what determines which type of error is shown? Obviously, for debugging purposes, the more extensive errors are way more helpful. Is there a way to force all lua errors to be this extensive? |
Emil Drefers (Unknown) | 06.06.2017 07:27 |
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Hi, nope. It all depends on what error is caused/triggered. You can print callstacks manually (in your mods), but that's a different story, as you are refering to default scripts. Cheers, Emil |
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