|Baptiste Brossette (Monsieur_Bab)||25.12.2018 12:17|
I don't understand where my code is wrong :(
I would like to desactivate the visibility of the mini-map when I press a specific key.
function MiniMap:keyEvent(unicode, sym, modifier, isDown)
if Input.isKeyPressed(Input.KEY_equals) then
The error : attempt to index field 'ingameMap' (a nil value)
The LUA doc says we need to specify one of 3 states (https://gdn.giants-software.com/documentation_scripting_fs19.php?version=script&category=1&class=6986#setIngameMapSize117392).
I wrote the component and the function with arguments, but it doesn't work :/
Thanks in advance for your response
|Espen K. (estyx)||26.12.2018 21:54|
|If you haven't figured out yet, it's because you have a lower case 'i' in 'IngameMap' :)
|Jos Kuijpers (Unknown)||02.01.2019 15:57|
|HUD -> g_currentMission.hud
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