Category | Scripting |
Created | 10.03.2019 14:40 |
Andrei Sprinseana (xsenio) | 10.03.2019 14:40 |
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Greetings! I need help, I make a beet harvester, and this is such a mistake. Error: Running LUA method 'loadSharedI3DFileFinished'. dataS/scripts/FSBaseMission.lua(2392) : table index is nil Found out as behind these lines: <fillUnit unit="$l10n_unit_literShort" fillTypes="sugarBeet" capacity="40000" > <fillMassNode node="0>"/> <exactFillRootNode node="0>18" /> <alarmTriggers> <alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/> </alarmTriggers> </fillUnit> I am sure that everything is spelled correctly. Well, I can not understand what is wrong. Maybe someone had this? Thank you in advance. |
PinchTheFarmer | 10.03.2019 15:46 |
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The problem is from your "exactFillRootNode" , and also never use the > or < in fact :D and depending if you are INTO a node or not you indicate the child number OR full node , like that : <config node="0|3" exactFillRootNode="0" /> But if you need to put the full path node, for this example it is : 0|3|0 , you see ? :) and remove all your ">" and "<", you put only | instead (ALT GR+6), but nothing if there are no other number after , you re <fillMassNode node="0" /> by example its only 0 This is why you had index error , he didnt find your nodes. |
Bilbo Beutlin (BBeutlin) | 10.03.2019 16:08 |
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No - that's wrong. In fact you can copy and paste directly the entry from GE 'Transform' -> 'Index Path'. See default vehicles xml <i3dMappings> The '0>' can be omitted, eg. "0>1|2|3" can be written as "1|2|3". |
PinchTheFarmer | 10.03.2019 16:10 |
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I knew for the 0 ommitted (it is when you use only 1 model into the mod) but didn't knew for the "< >" |
Andrei Sprinseana (xsenio) | 10.03.2019 19:28 |
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Bilbo so i copied from there.From Ropa panther2.xml |
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