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No tipping to ground of multifruits

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CategoryScripting
Created13.07.2019 12:56


Kaj-aage Henneberg (kahfs) 13.07.2019 12:56
Hi,

I've noticed that on at least two multifruit maps, multifruits cannot be offloaded to ground or conveyor belts. Potatoes worked as usual, carrots not at all. Multifruits seem to be limited to dedicated silo triggers. If anybody knows where to start searching information on this, I would be very pleased to get some hints. I've searched the tables on fruittypes and filltypes. Nothing seemed relevant. Is it part of the map design? PS. All multifruits are declared as bulk.

Bilbo Beutlin (BBeutlin) 13.07.2019 14:31
"tip to ground" needs assignment in the "densityMapHeightTypes.xml" and channels in the map.i3d <DetailLayer name="terrainDetailHeight" ..
In default maps these are restricted to 31 types (lower 5 bits). For more types the DetailLayer definition has to be changed.

Kaj-aage Henneberg (kahfs) 13.07.2019 15:35
Thank you Bilbo. Yes, by comparing maps, I got as far as figuring out that multifruit maps differ in how much information is included in densityMapHeightTypes.xml. I only play with script modding, so I will leave it to map modders to develop solutions to this challenge.


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