|Simone Santillo (Sismo)||11.06.2021 10:57|
I have almost concluded the scripting for my own mod and, since it has grown 1k lines long, I wanted to refactor a bit by moving object classes into their own files and creating a "custom utility library", so that I can reuse code between these files and it will be easier to add feature / fix bugs.
I have tried using the "require" function from LUA standard, but the game gives me the error:
"attempt to call global 'require' (a nil value)"
Am i doing something wrong or are require / loadfile / dofile "banned" from the mod scripting?
Is there any other way to achieve what I mentioned above?
Thanks to everyone for any solution or pointers.
|Bilbo Beutlin (BBeutlin)||11.06.2021 13:02|
eg. if the file is in the same mod directory
- source(Utils.getFilename("example.lua", g_currentModDirectory))
This must be in the main code, not inside functions. Best place is just at begin.
|Simone Santillo (Sismo)||11.06.2021 15:42|
|Wow, perfectly on point! Did not know about the existence of this "source" function.
Thank you very much!
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