Category | Scripting |
Created | 11.06.2021 10:57 |
Simone Santillo (Sismo) | 11.06.2021 10:57 |
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Hi everyone, I have almost concluded the scripting for my own mod and, since it has grown 1k lines long, I wanted to refactor a bit by moving object classes into their own files and creating a "custom utility library", so that I can reuse code between these files and it will be easier to add feature / fix bugs. I have tried using the "require" function from LUA standard, but the game gives me the error: "attempt to call global 'require' (a nil value)" Am i doing something wrong or are require / loadfile / dofile "banned" from the mod scripting? Is there any other way to achieve what I mentioned above? Thanks to everyone for any solution or pointers. |
Bilbo Beutlin (BBeutlin) | 11.06.2021 13:02 |
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Use - source(filename) eg. if the file is in the same mod directory - source(Utils.getFilename("example.lua", g_currentModDirectory)) This must be in the main code, not inside functions. Best place is just at begin. |
Simone Santillo (Sismo) | 11.06.2021 15:42 |
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Wow, perfectly on point! Did not know about the existence of this "source" function. Thank you very much! |
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