Category | Scripting |
Created | 14.09.2021 08:06 |
Achim Kuntz (Achimobil) | 14.09.2021 08:06 |
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Hi, to publish my mod I was asked to transate everything, so I add the translation files "l10n_de.xml" and "l10n_en.xml" and fill it. Here one Entry: <text name="FactoryHeader" text="Produktion" /> In the XML for the Gui I changed the element to translate to this: <GuiElement type="text" profile="pihFactoryListHeaderFactory" text="$l10n_FactoryHeader" id="pihFactoryListHeaderFactory" /> Running this tells me, that "FactoryHeader" is missing in the "l10n_de.xml". I searched long time, but could not find why. then I tried to change the line to: <GuiElement type="text" onCreate="onCreateTranslateElementText" profile="pihFactoryListHeaderFactory" text="FactoryHeader" id="pihFactoryListHeaderFactory" /> In the onCreateTranslateElementText method I make: element.text = g_i18n:getText(element.text); And this works. So the translation is loaded, but the xml definition could not load it. What did I wrong. Why is the translation not found directly but when I access it in the skritp it works? Do I miss a line of code to make the translations possible directly in the XML UI definition? What I tried is to put the translation files in a subfolder, put it next to the xml files, With and without the filemaneprefix line in the modDesc.xml. Nothing works. I could not imagine that the "$10n_" is only for Giants internal things possible. Another thing is with this line I have in the UI XML: <GuiElement type="button" profile="buttonOK" text="$l10n_button_ok" onClick="onClickOk" /> This workd fine, but this translation is from Giants itself. I think a global translation, but my mod sould also use the mod translations. |
Bilbo Beutlin (BBeutlin) | 14.09.2021 22:44 |
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The location texts require always the "$l10n_" prefix. If you have external texts the modDesc.xml needs the tag <l10n filenamePrefix=".."/> Anyway, there are still some regions where the $l10n translations don't work. |
Achim Kuntz (Achimobil) | 15.09.2021 14:21 |
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Please take into account that this is a script mod, not a vehicle mod. And the tags are written as you mentioined. text="$l10n_FactoryHeader" do not work in the UI XML. But in the script the following works: element.text = g_i18n:getText("FactoryHeader"); So the UI do not find the mod translations, the script does. Do I miss something to load the mod translations so that they are used? |
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