|Bob Bobster (Bobster82)||18.12.2021 16:22|
How do I get my mod only running on a server and not on a client? Like, mod.isServer then "code"
As single player you are always the server, right?
And when in multiplayer, when u save, does only the server save? or do you need to specify it in your mod?
Thanks in advance!
Are these still valid?
so if isMultiplayer and isClient then its a client and not a server, if isClient is false, then its the server??
And how to test muliplayer games?
|Bob Bobster (Bobster82)||21.12.2021 20:22|
|I found out how to get those values, but I have a hard time getting date from the server to the client and the other way around.
How do you get data passing around? Is this only posible trough events?
I need to sync data on player join from the server.
I need to sync data to the server and others when changing something in the mod (like a menu)
Anyone any pointers? I like figuring it out, but sometimes a helping hand to move further would be nice haha
|Bob Bobster (Bobster82)||22.12.2021 09:53|
|If we have enough time, we figure it out ourselves haha.
Got a working event system now, so no more answers needed.
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