Category | Scripting |
Created | 18.12.2021 16:22 |
Bob Bobster (Bobster82) | 18.12.2021 16:22 |
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Hello, How do I get my mod only running on a server and not on a client? Like, mod.isServer then "code" As single player you are always the server, right? And when in multiplayer, when u save, does only the server save? or do you need to specify it in your mod? Thanks in advance! edit: Are these still valid? g_currentMission.missionDynamicInfo.isMultiplayer g_currentMission.missionDynamicInfo.isClient so if isMultiplayer and isClient then its a client and not a server, if isClient is false, then its the server?? And how to test muliplayer games? |
Bob Bobster (Bobster82) | 21.12.2021 20:22 |
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I found out how to get those values, but I have a hard time getting date from the server to the client and the other way around. How do you get data passing around? Is this only posible trough events? I need to sync data on player join from the server. I need to sync data to the server and others when changing something in the mod (like a menu) Anyone any pointers? I like figuring it out, but sometimes a helping hand to move further would be nice haha |
Bob Bobster (Bobster82) | 22.12.2021 09:53 |
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If we have enough time, we figure it out ourselves haha. Got a working event system now, so no more answers needed. Thanks |
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