Category | Scripting |
Created | 25.12.2021 05:45 |
viusing | 25.12.2021 05:45 |
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Has anyone had any luck modifying horse fitness and/or riding percentage? I can't find anything useful in the source scripts sadly, but I assume the values are there somewhere. |
Jean Fainges (Makrond) | 25.12.2021 06:07 |
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From the Rideable specialisation: function Rideable:updateRiding(dt) local spec = self.spec_rideable if spec.cluster ~= nil and spec.currentSpeed ~= 0.0 then local ridingTime = spec.cluster:getDailyRidingTime() local changeDelta = ridingTime / 100 local speedFactor = 1 local gaitType = spec.inputValues.currentGait if gaitType == Rideable.GAITTYPES.CANTER then speedFactor = 2 elseif gaitType == Rideable.GAITTYPES.GALLOP then speedFactor = 3 end spec.ridingTimer = spec.ridingTimer + (dt*speedFactor) if spec.ridingTimer > changeDelta then spec.ridingTimer = 0 spec.cluster:changeRiding(1) -- I believe these are the values you're looking for spec.cluster:changeDirt(1) -- end if self.lastMovedDistance > 0.001 then local stats = g_currentMission:farmStats(self:getOwnerFarmId()) local distance = self.lastMovedDistance*0.001 stats:updateStats("horseDistance", distance) end self:updateDirt() end end Rideable also provides a getCluster() function so you can access the cluster of a specific instance from other classes. |
viusing | 25.12.2021 06:16 |
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Aha! Thank you very much! Going to see what I can do with changeRiding and report back, in case someone else is looking for the same. |
viusing | 25.12.2021 23:38 |
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And done, although I had to do some recursive table printing to find the proper function and all: https://www.nexusmods.com/farmingsimulator22/mods/13 |
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