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Category | Editor |
Created | 21.04.2022 15:19 |
Dmitriy Volkov (DuMooooooH) |
21.04.2022 15:19 |
Hello everyone, please tell me how do I make the houses have lighting at night? I found information that the script Nightlight2.onCreate is responsible for this, but I can't figure out how to add it, sorry for such questions, I'm still new to this business. Do I understand correctly that if I copied the realLights group from the standard maps transform, I just need to register Nightlight2.onCreate on the light source?
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Colin Smith (WrinkleysRule) |
21.04.2022 16:05 |
Nightlight2.onCreate is no longer used in FS22, Visibilty condition is now used instead -- see base game for examples eg street lights
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Dmitriy Volkov (DuMooooooH) |
21.04.2022 16:56 |
thanks for the clarification,I added standard lighting in the form of an object, not all windows light up in the house model, how do I make the windows that I need glow?
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Colin Smith (WrinkleysRule) |
21.04.2022 20:19 |
I presume you mean just having a window texture glowing and not using a light, in which case you can always create your own emissive window texture(s) or use the Lighting effects filters in Photosop/Gimp to create the glow, much like in previous game versions
https://i.imgur.com/td5rgwd.jpg
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Dmitriy Volkov (DuMooooooH) |
21.04.2022 21:15 |
I need to have light in the windows when night falls.As on a standard map.
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Colin Smith (WrinkleysRule) |
21.04.2022 22:48 |
Then you create your own custom lighting using the glowShader and setting the correct value in the Visibilty condition or copy paste set up from base game placeables -- see base game for examples if customising
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Dmitriy Volkov (DuMooooooH) |
22.04.2022 21:14 |
I need to have light in the windows when night falls.As on a standard map.
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Dmitriy Volkov (DuMooooooH) |
22.04.2022 21:14 |
I couldn't do it (can you please make a video on YouTube or on the cloud?)
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