Community Forum

My mod map can't load

Forum Overview >> Editor

CategoryEditor
Created30.06.2013 22:12


Ben Febbriello (Unknown) 30.06.2013 22:16
i created a map and as i create it have been going into fs 2013 and testing it to see if everything is working. now it just loads and loads and loads. the game never stops loading in fs 2013. i need help asap bc im mking this map for a friend as a b-day gift. i looked at the log and this is what it said:

Mod directory: C:/Users/Ben/Documents/My Games/FarmingSimulator2013/mods
Load mod: BestStarterMap
Warning: Only zip mods are supported in multiplayer. You need to zip the mod BestStarterMap to use it in multiplayer.
Load mod: NewBestStarterMap
Warning: Only zip mods are supported in multiplayer. You need to zip the mod NewBestStarterMap to use it in multiplayer.
Load mod: TestDrewsStarterMap
Warning: Only zip mods are supported in multiplayer. You need to zip the mod TestDrewsStarterMap to use it in multiplayer.
data/sky/sky_day_night.i3d (0.00mb in 717.39 ms)
data/sky/rain.i3d (0.00mb in 0.63 ms)
data/sky/hail.i3d (0.00mb in 0.52 ms)
Error: UVs out of range [-8,8] sandShape'
Error: UVs out of range [-8,8] polySurfaceShape1'
C:/Users/Ben/Documents/My Games/FarmingSimulator2013/mods/TestDrewsStarterMap/map/map.i3d (11.92mb in 4676.39 ms)
Error: getChildAt index out of range
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/objects/FieldDefinition.lua(127) : printCallstack
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/objects/FieldDefinition.lua(79) : updateFieldOwnedData
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/missions/mission00.lua(91) : init
C:/Users/Ben/Documents/My Games/FarmingSimulator2013/mods/TestDrewsStarterMap/SampleModMap.lua(91) : load
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/FSBaseMission.lua(974) : asyncCallbackFunction
Lua: Unknown entity id: 0 method name: getWorldTranslation
Call Stack:
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/objects/FieldDefinition.lua(131) : getWorldTranslation
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/objects/FieldDefinition.lua(79) : updateFieldOwnedData
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/missions/mission00.lua(91) : init
C:/Users/Ben/Documents/My Games/FarmingSimulator2013/mods/TestDrewsStarterMap/SampleModMap.lua(91) : load
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/FSBaseMission.lua(974) : asyncCallbackFunction
Error: LUA running function 'loadMapFinished'
D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/FSBaseMission.lua(1767) : attempt to perform arithmetic on local 'x' (a nil value)
data/vehicles/steerable/same/sameArgon3-75.i3d (4.50mb in 119.94 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.02mb in 1.09 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 1.96 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 1.39 ms)
data/vehicles/steerable/kramer/kramerKL200.i3d (2.31mb in 82.03 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (3.70mb in 95.06 ms)
data/vehicles/steerable/fahr/fahrM66.i3d (2.95mb in 74.56 ms)
data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 20.48 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (1.27mb in 31.24 ms)
data/vehicles/tools/amazone/amazoneD1.i3d (1.08mb in 25.28 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 79.69 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (1.10mb in 22.08 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 2.45 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.89mb in 101.97 ms)
Application exit request forced.

thank you everybody for any help

ben

Sven2157 (Unknown) 03.07.2013 20:26
REMOVE all FOLDERS from your MODS directory ... ONLY .zip files can exist there.

Particularly for these three items:
BestStarterMap( Load mod: BestStarterMap )
NewBestStarterMap( Load mod: NewBestStarterMap )
TestDrewsStarterMap( Load mod: TestDrewsStarterMap )

If you read the beginning lines, it is telling WHY it won't load:
Warning: Only zip mods are supported in multiplayer. You need to zip the mod <MAP_NAME_OPEN_FOLDER> to use it in multiplayer.

Hope that helps! ;-)

Sven2157

Ben Febbriello (Unknown) 08.07.2013 00:05
i removed all files from my mods folder. after doing so i made best starter map a zip file. i put it back into the mods folder as a zip file and it doesn't appear in farming simulator when i launch it?

any help is greatly appreciated

thanks,

ben


Sven2157 (Unknown) 11.07.2013 21:02
What is in the ZIP file? Does it contain the proper XML and LUA files? Is the file available, so I could download it and see what is going on for myself?

Maximilian Althaus (Unknown) 15.07.2013 07:13
In the mod DEC must a pount abou the map how he saving is have.

MFG

Landfreak99

Andy Hayward (Unknown) 03.10.2014 19:24
how do you change name on mod map


Note: Log in to post. Create a new account here.