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[FS 25] Serrated Terrian

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Created22.11.2024 00:14


Mr Merzi (Merzi) 22.11.2024 00:14
Hello,

I am currently in the process of converting my 16x card.
Log is clean so far.
When I save the map and then open it again, the Terrian is jagged. These jags cannot be edited. They are always visible.
I have already seen the problem of building 16x maps on the Internet. So I'm not the only one.
Or have I made a mistake somewhere?
Best regards

Mr Merzi (Merzi) 22.11.2024 10:48
Here are a few pictures of it.
This is what it looks like before saving...
https://image.giants-software.com/1/A4F8E8gH.jpg

And this is what it looks like when you restart the GE. Then the terrian is jagged.
https://image.giants-software.com/1/5hASxNvF.jpg



Marcus Benk (benkywenky) 22.11.2024 13:27

Hello,

I can confirm this problem from Merzi one-to-one. The editor has no errors. Even in-game you don't see any errors in relation to the elevation model. As soon as the DEM is scaled to 8192x8192 and the GDM is adjusted to 16384, these “peaks” occur in the model. It seems as if the engine's algorithm has a limit here. Can a Giants employee write a statement about this?

Marcus Benk (benkywenky) 22.11.2024 13:29


Geeman Yoong (geeman72) 22.11.2024 15:03
Change unitsPerPixel="1" to unitsPerPixel="2"? I am working on a 16X map, only issue I have is the map dissapearing in the view port sometimes.

Geeman Yoong (geeman72) 22.11.2024 15:04
Change unitsPerPixel="1" to unitsPerPixel="2"? I am working on a 16X map, only issue I have is the map dissapearing in the view port sometimes.

Brandon Txzarb (txzarb) 22.11.2024 17:35
I also have this issue. Same result with different unitsPerPixel and different dem sizes.

Marcus Benk (benkywenky) 22.11.2024 17:42

Hello Germanyoong,

Unfortunately I have the problem after I set the pixel units to 2 the GE crashed. I have the same problem as Brandon Z in that I always get the same result no matter what I set.

Marcus Benk (benkywenky) 22.11.2024 17:44


Mr Merzi (Merzi) 22.11.2024 17:51


Mr Merzi (Merzi) 22.11.2024 17:55
Hey geeman72,

What are your sizes with all the textures?
And you don't have the problem with the jagged terrain on a 16-fold map?

Marcus Benk (benkywenky) 22.11.2024 17:58


Robert Christians (Axeman911) 22.11.2024 21:20
setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16, 0, 0)
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16, 0, 0)
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16, 0, 0)

Put this into a new script to fix the disappearing map in the editor for a 16x map. worked for me anyway


Geeman Yoong (geeman72) 22.11.2024 21:33
Thanks Robert that worked great.

Edit:- Serrated terrain, got it now, yep, seeing exactly same thing..

Andrey Plotnikov (chebus100800) 23.11.2024 17:16
У кого рельеф зазубреный, не используйте Paint.net он плохо увеличиват Dem.png. Используйте фотошоп или Gimp редакторы

Brandon Txzarb (txzarb) 23.11.2024 17:56
After troubleshooting yesterday it seems once the DEM is pushed to 16x size(file size and/or unitsPerPixel methods) the terrain issue happens. 4x works fine. Hopefully this is something the next update will change.

Mr Merzi (Merzi) 24.11.2024 06:47
Hello fellow colleagues and developers,

With my 16 compartment card it throws the following error:

Error: TerrainDeformation requires a terrain lod size that is a multiple of the terrain height map size

For a 16-fold card, the densityMap_height.gdm file should actually have a resolution of 16384 pixels. As soon as I enlarge it like that, the game and the GE crash.
A resolution of 8192 pixels still works.

Is it possible to adjust something somewhere or is the energy limited?

Marcus Benk (benkywenky) 24.11.2024 10:57

I was now able to eliminate these log errors (Error: TerrainDeformation requires a terrain lod size that is a multiple of the terrain height map size) by properly scaling all GDM and GRLEs.

However, the following warnings remain:

2024-11-24 10:47 Virtual Texture initialized at 33554432 x 33554432 resolution
2024-11-24 10:47 Warning: not enough tiles for core LOD at configured texture resolution
2024-11-24 10:47 Warning: increasing resolution to 16384 x 16384, allowing for 31 x 31 = 961 tiles out of 129147/660

As soon as you edit a farmland, the following error occurs again:

2024-11-24 10:48 DPU: Frame buffer scaling error (larger than the primary)

I would like to ask a Giants employee to make a statement here as to whether this is the engine limit. It's not very cooperative if we modders and mappers are left alone in the rain. The 4 and 16x community also wants to be served.






Rene Schuster (Rene23) 24.11.2024 12:55
I also working on a 16x map. What i do, is using the us basemap, change the data weights to 8192*8192, the blockmasks too. Using the old map_dem, the densitys too. But was testing the background, and wondering, why the terrain looks like an 8x map. So i would test the changes from the post from MARKUS BENK

Marcus Benk (benkywenky) 24.11.2024 14:07
https://sharemods.com/tuv6xby9cj7a/FS25_16x_empty.zip.html

I was able to fix the errors so far

I created an empty 16x map for you.

It is scaled correctly and so far error-free (the well-known warnings of the standard maps are still present)

Rene Schuster (Rene23) 24.11.2024 14:38
My map is a groundmap from the yukon map.I had a version of fs22.com in fs22 and changed some stuff. Now is to upgrading it to fs25 but an issue is the asphalt weight. I don't know whats wrong, if i paint it with grass, it don't save the weight.



Nikita Vlasov (nikita) 24.11.2024 16:18
Robert Christians (Axeman911) hi, this script helped me partially, but it still blackens the areas of the edges of the map, is there a solution?


Sebastian Jäger (bastibbg) 24.11.2024 16:28



Jonas Graulund Hansen (Traktorjonas) 24.11.2024 18:24
Marcus Benk - U say its correctly scaled, but if i cut the grass or harvest and drop swath, the swath and grass seem to be weirder than it should be?

Mr Merzi (Merzi) 24.11.2024 20:41
He took the map off the internet again.
Because this contains errors.
As soon as you mulch there are lua errors.
I hope Giants fixes this in the next patch. That you can make the info layer to 16 k.
If not, it looks bad.

Rene Schuster (Rene23) 25.11.2024 14:36
Got another issue.
Virtual Texture initialized at 4194304 x 4194304 resolution
Warning: Failed to read render query results, error code: 1
Vulkan failure: Vulkan call failed with code -4

What does it mean?

Marcus Benk (benkywenky) 25.11.2024 17:26
I was now able to fix all the errors and can report that I have built a 16-map without any errors. I will be happy to share my knowledge with you. The empty 16x map can be found here:

https://sharemods.com/f3nceo9c6tyf/FS25_16x_empty.zip.html

Marcus Benk (benkywenky) 25.11.2024 17:27
Rene23 this issuie result of any amd graphicards

Alexander Voronkin (Krash) 27.11.2024 16:41
Robert Christians (Axeman911)
"setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16, 0, 0)
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16, 0, 0)
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16, 0, 0)"

That's what showed me:
Warning: Culling clip distance thresholds must be passed in ascending order, reverting to default values.
Warning: Culling clip distance thresholds must be passed in ascending order, reverting to default values.
Warning: Culling clip distance thresholds must be passed in ascending order, reverting to default values.
Warning: Culling clip distance thresholds must be passed in ascending order, reverting to default values.
Warning: Culling clip distance thresholds must be passed in ascending order, reverting to default values.
Warning: Culling clip distance thresholds must be passed in ascending order, reverting to default values.


Robert Christians (Axeman911) 28.11.2024 14:56
setAudioCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 16, 0, 9000)
setLightCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 16, 0, 9000)
setShapeCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 16, 0, 9000)

Try this. It will allow you to go far outside the map.

Steven Farmer (stev11113) 29.11.2024 01:09
Why does the terrain always look ploughed and will not go flat or smooth my pixels are =2

Brandon Txzarb (txzarb) 29.11.2024 17:35
For a 16x map, check the i3d file for this in notepad++(or other)
<DisplacementLayer name="terrainDisplacement" size="16384"
change to size="32768"

That fixed the serrated terrain for me.

Steven Farmer (stev11113) 30.11.2024 14:07
Can someone tell me why my sculpt tool takes so long to engage and disengage all the rest are ok

Rene Schuster (Rene23) 05.12.2024 15:19
You mean landscaping? Yes, i having also issues with this


Rene Schuster (Rene23) 19.12.2024 19:50
Next issue i found. Its about the patchsize. I change the size in Notepad, so there is "65" but in GE it shows "9", should i do something wrong? Or is there another way,how i change this (like the Map.dem)?

Rene Schuster (Rene23) 20.12.2024 18:45
@Marcus Benk can you send my the 16x map again?


Mr Merzi (Merzi) 01.01.2025 06:58
Here is the last version (from November 26th, 2024) that Benky made available.

He also wrote the following:
"New version online:
Changelog: Adjusted finer scaling for Foliage Painting + Collsion Mask"

Here's the link:
https://sharemods.com/kibybnhf0bli/FS25_16x_empty.zip.html




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