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GE 6.0.2: Problem when adding cubemap

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Created17.11.2014 01:51

Alex Svensson (Unknown) 17.11.2014 01:57
Hi all
I have a problem when I add cubemap to a model that also has a normal map.
For example, I'm currently making a set of crawlers for a tractor, and the track has both normal and specular map. But when I also add the cubemap, the model turns completely black.
And then, if I remove the normal map, the model gets back to it's original color and texture, but now without normal map, which means the cubemap has no effect.

I don't know if this is a problem with GE in general, but it's bothering a bit. If it's something I've forgot to add somewhere, I'd really like to know.

Emil Drefers (Unknown) 09.12.2014 15:55

you have to apply the normal map in maya/blender already.
The exporter will detect this and set an appropriate attribute of the shape so that it can get rendered in the correct way.


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