Category | Editor |
Created | 20.11.2014 19:33 |
Ludvig Danielsson (Unknown) | 20.11.2014 19:36 |
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When I start the editor, the screen turns gray. When I want to open any I3D model, everything is just gray. Why?? |
H. Tawil (Unknown) | 23.11.2014 12:47 |
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It look like sometime the GE camera is looking at the other side of the universe :) To solve this just select any object and press F, it will bring the camera to it. |
Ludvig Danielsson (Unknown) | 23.11.2014 19:07 |
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no it is not the fault, so it looks like this <a href="http://sv.tinypic.com?ref=zl2gb5" target="_blank"><img src="http://i62.tinypic.com/zl2gb5.jpg" border="0" alt="Image and video hosting by TinyPic"></a> |
Indy Krug (Unknown) | 27.11.2014 01:50 |
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Im confused, i have the same problem, it is all grey when i open a file. I press F and it still doesnt work? Please help, much appreciated. |
Lafage Xavier (Unknown) | 27.11.2014 21:46 |
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essayer avec la version 6 |
Mano01 Walters (Unknown) | 02.12.2014 19:18 |
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i also have the same problem ad havent yet been able to solve it so any help would be apricialted. i have played with the settings and reinstalled it a few times used diffrent one but still nothing, please help. |
Schollaert Mathias (Unknown) | 03.12.2014 20:16 |
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same problem,.... |
Col Smith (Unknown) | 04.12.2014 04:49 |
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i have version 6 and still comes up grey even after pressing f on somthing |
Emil Drefers (Unknown) | 09.12.2014 15:42 |
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Hi, please try to open the GIANTS Editor first and the i3d file afterwards. If this resolves your problem please leave a reply. Also test if the 32bit veriosn of the ditor works better for you. Finally, just to get sure check if the path to the i3d file or any of the paths to texture files contain a special character (like ß,ü,ö,ä,ê,...) Cheers, Emil |
Ludvig Danielsson (Unknown) | 10.12.2014 16:43 |
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I have try to open Giants editor first but it does not and I have test 32bit version. |
Bob Smith (Unknown) | 13.12.2014 04:11 |
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the editor still dose not work tried everything still just gray |
Lafage Xavier (Unknown) | 14.12.2014 09:10 |
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ouvrir l i3d avec notpad++, puis modifier le version giant, <Export program="GIANTS Editor" version="(6.0.3)"/> |
Zorinov Anton (Unknown) | 06.02.2015 17:51 |
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I also have a grey screen!! how to solve this fucking problem??????????? |
Whalter Briggs (Unknown) | 08.02.2015 15:00 |
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Heres My script when I open the Launcher. I also have the same probem. GIANTS Engine Runtime 6.0.2 (Build Date: Dec 15 2014) Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 6.0.3 Main System CPU: Intel(R) Celeron(R) CPU 877 @ 1.40GHz Memory: 3986 MB OS: Windows NT 6.2 64-bit Physics System Version: 5.9.4 Thread(s): 1 Sound System Driver: OpenAL Software Render System Driver: OpenGL Card Vendor: Intel Renderer: Intel(R) HD Graphics Version: 3.1.0 - Build 9.17.10.3347 Shader Version: 1.40 - Intel Build 9.17.10.3347 GL_NV_texture_compression_vtc not supported max_texture_layers: 16 GL_ARB_get_program_binary not supported GL_ATI_texture_float not supported OpenGL initialization successful Hardware Profile Level: Low (auto) View Distance Factor: 0.750000 Shadow Quality: 0.000000 Skip Mipmaps: 1 LOD Distance Factor: 0.750000 Terrain LOD Distance Factor: 0.750000 Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 0.500000 Check for updates (http://gdn.giants-software.com) My System Info 4.00 GB total memory Processor: Intel(R) Celeron(R) CPU 877 @ 1.49GHz PLEASE HELP ME |
John Crabtree (Unknown) | 09.02.2015 19:30 |
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Hi I'm still having a similar problem. It worked with either 32 or 64bit of version 5 (through several updates) - even oh the highest quality settings, but Versions 6.0.1, 6.0.2 and 6.0.3 all continue to present the same Grey Screen. The software appears to function normally in other ways, so I' confident that the issue relates to Open GL (Assuming that FS2015 uses the Hardware renderer!) I have cleared the shader caches and tried both 32 and 64 bit versions, updated graphics drivers (and consulted with Intel Tech Support) before updating to latest Open GL. Any further suggestions would be appreciated. My script log is similar to Whalter (see below) GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 15 2014) Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 6.0.3 Main System CPU: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz Memory: 5024 MB OS: Windows NT 6.2 64-bit Physics System Version: 5.9.4 Thread(s): 2 Sound System Driver: OpenAL Software Render System Driver: OpenGL Card Vendor: Intel Renderer: Intel(R) HD Graphics 2000 Version: 3.1.0 - Build 9.17.10.3347 Shader Version: 1.40 - Intel Build 9.17.10.3347 GL_NV_texture_compression_vtc not supported max_texture_layers: 16 GL_ARB_get_program_binary not supported GL_ATI_texture_float not supported OpenGL initialization successful Hardware Profile Level: Low (auto) View Distance Factor: 0.750000 Shadow Quality: 0.000000 Skip Mipmaps: 1 LOD Distance Factor: 0.750000 Terrain LOD Distance Factor: 0.750000 Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 0.500000 Check for updates (http://gdn.giants-software.com) |
Mew Three (Unknown) | 27.02.2015 01:31 |
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I am also having this issue with my giant editor |
Emil Drefers (Unknown) | 27.02.2015 10:56 |
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Hi, first of all I have to say that the GIANTS Editor is very likely to not work with onboard graphics cards. But the game itself does. So, @John and @Whalter: you have an onboard gpu which means your PC (rather a laptop?) is not capable of running the GIANTS Editor. I'm sorry for that, but I can't change anything about that currently. Note: If you have a dedicated GPU in your PC/laptop too, you might try to force the driver to use the dedictaed GPU when GE is to be started. Cheers, Emil |
Whalter Briggs (Unknown) | 03.03.2015 23:03 |
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thank you @emily |
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