|Lex Taylor (lextaylor)||30.11.2014 10:37|
I'm a newbie here so please go easy on me. I'm trying to install the rotating driveshafts from the Liebherr Telehandler onto my own tractor I'm trying to build and I have managed to place them into the i3d file and align them to where I want them without any issues. I then setup the speedrotatingparts in the xml and have got them rotating no problems. The issue is that they are appearing and rotating 90 degrees to the tractor once loaded in the game. I mean they are sticking out of the side of the tractor but they look correct on the model in the editor. Any ideas what I'm doing wrong?
|Emil Drefers (Unknown)||09.12.2014 15:35|
you have to pay attention to pivot's alignment.
movingParts always point with their z axis to the target node.
Also check around which axis the speedRotaingParts do rotate.
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