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Problem with i3d and shapes

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Created10.12.2014 13:37


Philippe K. (PhKr1) 10.12.2014 13:41
Hey,

I have the Problem, that the GE can't load the body from my Mods. He whrite, that the shapes is too big, but I can't change this, because I'm not the modder from this mod. What can I do for solve this problem?

The Log from the GE:

GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 4 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 6.0.3
Main System
CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Memory: 8086 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 670/PCIe/SSE2
Version: 4.4.0 NVIDIA 344.75
Shader Version: 4.40 NVIDIA via Cg compiler
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Very High (auto)
View Distance Factor: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Warning: Old shape file format version found 'ProfiTrac2200TVL.i3d.shapes'.
Error: Shape from 'ProfiTrac2200TVL.i3d.shapes' too big (18618 KB). Maximum supported size is 16384 KB.
Warning: Shape Karosse with id 4294967295 not found. Replaced with empty transform group.
C:\Users\Philippe\Desktop\LS 15 mods konvert\SCHLUETER_PROFI_TRAC_2200TVL\ProfiTrac2200TVL.i3d (116.01 ms)
Check for updates (http://gdn.giants-software.com)


With best regards
PhKr1

Emil Drefers (Unknown) 15.12.2014 17:25
Hi,

there is no solution for this.
It is a limitation, which makes sense.
A size of 16 MB per shape means that the shape has ~ 500'000 Vertices, which is more then enough.

Only thing you could do is to open the i3d with an older version of the GIANTS Editor and export the file to the obj format.
Then import this file into an 3D modeling program and reduce its polygon count.
But I can't recommend that way ...
Why?
a) the model seems to have way too much polygons and if you're not familiar with 3D modeling you'll have a hard time ;)
b) the model was created by somebody else, so respect his rights of intelectual property

I would recommend you something totally different.
Get a 3D modeling software and start making your own models!
In the beginning it takes a lot of time to learn all the techniques, but in the end you can create all what you want ... hopefully in a quality which is appropriate for the game ;)
... and it can be fun!


Cheers,
Emil


Philippe K. (PhKr1) 20.12.2014 12:44
Hi,

I have already make an object for FarmingSimulator this week, but when I export it to .i3d and open it in the GE, he whrites always Error: Unsupported 32bit index mesh cooking 'Karosse_hinten'. What could I do, that the error isn't there, because I have make it same as in FS13.

Cheers,
Philippe

Philippe K. (PhKr1) 20.12.2014 13:05
Hi,

I have already make an object for FarmingSimulator this week, but when I export it to .i3d and open it in the GE, he whrites always Error: Unsupported 32bit index mesh cooking 'Karosse_hinten'. What could I do, that the error isn't there, because I have make it same as in FS13.

Cheers,
Philippe

Gabriel Wójtowicz (gabekwq) 06.01.2020 18:07
Any resolutions of this problem?


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