Category | Editor |
Created | 31.01.2015 10:33 |
Keith Windsor (alfiecat) | 31.01.2015 10:42 |
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Hi, can anyone (especially at Giants) advise me on why the wheat, grass etc are so heavy on the frame rates? I have i7 4770k, 8GB 2400 ram, HD7950 3GB GPU. All my games run very smoothly, and FS15 also runs well, but when I get in a field full of wheat, grass, etc, the frame drop is quite bad. When building my map, it seems I can place as many objects as I want, and my pc copes well no matter what the clip distances are. It is only these textures that cause a problem. I have lowered numBlocksPerUnit, which has helped, but I am curious why this is happening. Or is there any other action I can take when building my map, to reduce this problem? Maybe there is a setting I can change on my GPU to improve it? Any help or suggestion is appreciated. (It is not time to replace my HD7950 yet!) |
Keith Windsor (alfiecat) | 01.02.2015 10:04 |
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After some experimenting, I found the cause - the game does not like my triple screen eyefinity. If I run in a single screen, I have full fps and no slow down at all, but with the 3 monitors running, the game really feels it, just in that single area i.e. the crop / grass textures. I always expect some performance hit when using eyefinity but I am surprised that in this game it is quite noticeable just in this single aspect. I may submit it to AMD in case they can adjust anything in a future driver release. |
Emil Drefers (Unknown) | 11.02.2015 12:29 |
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Hi, thanks for the obsevartion and report. Well, you can hit F8 to get a statistics view. Maybe it can help you to analyze the peformance drop. I would suspect that the triangle count is three times higher with eyefinity. An option you might take into consideration is the hardware profil: low - medium -high - very high ... or auto If you reduce the setting the clip distance of the fields/fruits are also adjusted. Cheers, Emil |
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