Category | Editor |
Created | 18.01.2016 15:42 |
Erik A. Kvam (Unknown) | 18.01.2016 15:44 |
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Giants editor shows a grey screen and this is what stands: GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 15 2014) Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 6.0.3 Main System CPU: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz Memory: 3947 MB OS: Windows NT 6.2 64-bit Physics System Version: 5.9.4 Thread(s): 2 Sound System Driver: OpenAL Software Render System Driver: OpenGL Card Vendor: Intel Renderer: Intel(R) HD Graphics 3000 Version: 3.1.0 - Build 9.17.10.4229 Shader Version: 1.40 - Intel Build 9.17.10.4229 GL_NV_texture_compression_vtc not supported max_texture_layers: 16 GL_ARB_get_program_binary not supported GL_ATI_texture_float not supported OpenGL initialization successful Hardware Profile Level: Low (auto) View Distance Factor: 0.750000 Shadow Quality: 0.000000 Skip Mipmaps: 1 LOD Distance Factor: 0.750000 Terrain LOD Distance Factor: 0.750000 Foliage View Distance Factor: 1.000000 |
Emil Drefers (Unknown) | 19.01.2016 06:45 |
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Hi, this is a typical problem. The problem you have is that the GIANTS Editor needs OpenGL whereas the game itself can switch to DirectX. So, the actual issue is that your graphics card is a 'onboard card' which does not support all features which the Editor demands. You could try to update your drivers, but without any guarantee that this helps. Sorry for no better news. Cheers, Emil |
Erik A. Kvam (Unknown) | 19.01.2016 17:29 |
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Have updated the drivers dindn`t work |
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