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Giants Editor 6.0.3 do not work

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CategoryEditor
Created18.01.2016 15:42


Erik A. Kvam (Unknown) 18.01.2016 15:44
Giants editor shows a grey screen and this is what stands:

GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 15 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 6.0.3
Main System
CPU: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz
Memory: 3947 MB
OS: Windows NT 6.2 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) HD Graphics 3000
Version: 3.1.0 - Build 9.17.10.4229
Shader Version: 1.40 - Intel Build 9.17.10.4229
GL_NV_texture_compression_vtc not supported
max_texture_layers: 16
GL_ARB_get_program_binary not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low (auto)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000

Emil Drefers (Unknown) 19.01.2016 06:45
Hi,

this is a typical problem.

The problem you have is that the GIANTS Editor needs OpenGL whereas the game itself can switch to DirectX.
So, the actual issue is that your graphics card is a 'onboard card' which does not support all features which the Editor demands.

You could try to update your drivers, but without any guarantee that this helps.

Sorry for no better news.

Cheers,
Emil

Erik A. Kvam (Unknown) 19.01.2016 17:29
Have updated the drivers dindn`t work


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