Category | Editor |
Created | 12.02.2016 08:57 |
Eric S Taliaferro (eric29360) | 12.02.2016 09:01 |
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Application: GIANTS Editor 64bit 6.0.3 Main System CPU: Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz Memory: 3908 MB OS: Windows NT 6.1 64-bit Physics System Version: 5.9.4 Thread(s): 2 Sound System Driver: OpenAL Software Render System Driver: OpenGL Card Vendor: Intel Renderer: Intel(R) HD Graphics Version: 3.3.0 - Build 8.15.10.2598 Shader Version: 3.30 - Intel Build 8.15.10.2598 GL_NV_texture_compression_vtc not supported max_texture_layers: 16 GL_ARB_get_program_binary not supported GL_ATI_texture_float not supported OpenGL initialization successful Hardware Profile Level: Low (auto) View Distance Factor: 0.750000 Shadow Quality: 0.000000 Skip Mipmaps: 1 LOD Distance Factor: 0.750000 Terrain LOD Distance Factor: 0.750000 Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 0.500000 Check for updates (http://gdn.giants-software.com) |
Emil Drefers (Unknown) | 15.02.2016 08:14 |
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Hi, the problem occurse probably because your computer has an 'integratde graphics card'. These cards are known to not support OpenGL as much as the Ediotr requires. Therefore you could try to update the drivers of your graphics card. But without any guarantee ... Cheers, Emil |
Mew Three (Unknown) | 04.06.2016 02:00 |
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I have had the same issue as well and I have newest drivers for my laptop |
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