Category | Editor |
Created | 18.02.2016 20:48 |
Todd Hundersmarck (ThundR75) | 18.02.2016 20:57 |
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Hi, I'm having a problems saving particle systems with Giants Editor 6.0.5. Everything is fine when I load an i3d (i.e. rsmNiva.i3d), but when I save and reload it, even if I made no changes, the particle textures are only half there. I looked for any differences between old and new i3d files and I found that the following line had been removed from every material: <Custommap name="fadeMask" wrap="false" fileId="3"/> If I re-add that line to the corresponding materials via text editor, they appear again as normal in game and in the editor. But, as soon as I save again from within Giants Editor, it again removes the above line from all materials, screwing them up again. Anyone else having this issue, or know of a workaround other than having to manually add the line via text editor every time I save? |
Emil Drefers (Unknown) | 19.02.2016 08:27 |
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Hi, I could reproduce that issue and a colleague will take care of the problem. Thanks for reporting! Cheers, Emil |
Todd Hundersmarck (ThundR75) | 20.02.2016 13:19 |
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Thanks! |
Thomas Pflug (Locke_SB) | 01.03.2016 19:07 |
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<File fileId="5" filename="fx_mask01_diffuse.png" relativePath="true"/> <Custommap name="fadeMask" wrap="false" fileId="5"/> |
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