|N0tr3ady (n0tr3adY)||07.03.2016 10:03|
For example :
Got a piece of wall with ~400 polygon (and it's multiplied of course ~hundred times)
Which is better?
Keep the rigid body turned on for each piece, or turn off the rigid body and create a simple cuboid collision for it? (and in the second solution, which is the parent? The collision or the object?)
|Emil Drefers (Unknown)||08.03.2016 07:21|
probably it is better to merge the collision boxes (and also the visual meshes) to one object,.
At least as long as the resulting objects does not spread all over the map ;)
Which one is parent, doesn't matter.
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