Category | Editor |
Created | 25.10.2016 21:36 |
Remy Karlsen (Unknown) | 25.10.2016 21:39 |
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Is there anyone here that have a clue how to fix this? The Giants Editor just stops working when i try to load a map (Knaveswell Extended) GIANTS Engine Runtime 7.0.0 (13609:13610) 64bit (Build Date: Oct 25 2016) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 7.0.2 Main System CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz Memory: 8153 MB OS: Windows NT 6.3 64-bit Physics System Version: 5.9.5 Thread(s): 2 Sound System Driver: OpenAL Software Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GTX 660/PCIe/SSE2 Version: 4.5.0 NVIDIA 355.98 Shader Version: 4.50 NVIDIA Max. Texture Layers: 16 GL_AMD_depth_clamp_separate not supported Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: High (auto) View Distance Factor: 1.100000 Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16 Shader Quality: 2 Skip Mipmaps: 0 LOD Distance Factor: 1.100000 Terrain LOD Distance Factor: 1.500000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.400000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.850000 Tyre Tracks Segments Factor: 2.000000 Max. Number of Shadow Lights: 3 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 2 Check for updates (http://gdn.giants-software.com) Warning (performance): Texture C:/Users/Remy/Documents/Ny mappe/map/textures/foliage/ground_diffuse.png raw format. Warning (performance): Texture C:/Users/Remy/Documents/Ny mappe/map/textures/foliage/ground_normal.png raw format. Warning (performance): Texture C:/Users/Remy/Documents/Ny mappe/map/textures/foliage/ground_height.png raw format. Warning (performance): Texture C:/Users/Remy/Documents/Ny mappe/map/textures/foliage/ground_normal2.png raw format. Warning: Old shape file format version found 'map01.i3d.shapes'. Warning: Unsupported I3D foliage feature 'growthNumStates'. Warning: Unsupported I3D foliage feature 'growthNumStates'. Warning: Unsupported I3D foliage feature 'growthNumStates'. Warning: Unsupported I3D foliage feature 'growthNumStates'. Warning: Unsupported I3D foliage feature 'growthNumStates'. Warning: Unsupported I3D foliage feature 'growthNumStates'. Warning: Unsupported I3D foliage feature 'growthNumStates'. Warning: Unsupported I3D foliage feature 'growthNumStates'. Warning: Unsupported I3D foliage feature 'growthNumStates'. Warning: Unsupported I3D foliage feature 'growthNumStates'. Warning: Old animation file format version found 'map01.i3d.anim'. C:\Users\Remy\Documents\Ny mappe\map\map01.i3d (7693.06) ms Error: Failed to create texture array. Texture 'C:/Users/Remy/Documents/Ny mappe/map/textures/terrain/grass_diffuse.png' doesn't match the image properties of the other layers. |
Emil Drefers (Unknown) | 26.10.2016 09:12 |
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Hi, some things in that 'outdated map' brake the loading process. I would recommend to start with the default map (see video tutorials) and port things from the old mod map to the new one. Also, please copy one thing after another, not all at once Cheers, Emil |
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