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Created26.10.2016 10:50

N0tr3ady (n0tr3adY) 26.10.2016 10:52

I'd like to convert our map.
Tried with GE 7.0.2 Open mod option, but it doesn't support maps, and redirects to Map Converting Tutorial page, which is under construction.
Is there a planned release date for any converter or tutorial?


edit : solved, delete this thread pls.

Rylan Givens (rylan) 27.10.2016 01:41
Can you explain how you did it please?

N0tr3ady (n0tr3adY) 27.10.2016 09:28
With GRLEconverter , convert back grle files to png, then replace the fruits_density and cultivator_density gdm with png files. Open up GE, itt will update both png to gdm.

Clement Deslandre (Unknown) 01.11.2016 13:15
Hello, I tried your method but it does not work.
I converted cultivator density and fruit density grle to png. I put these two png files in the map file. I open giant editor but it changes nothing.

can you help me please?

Ausimods (AusiMods) 02.11.2016 01:22
Did you remember to remove the .grle / .gdm files to match? Editor will remake if not there from the png but if there no change.

Jay Hall (somethingonmyshoe) 02.11.2016 12:30
this works on 4x and standed maps

i no how to grle files to gdm (on maps)( this is how you do the converting )

hotswop files (list of gdm file i no of on maps)

cultivator_density    .

forestGrassDark_density     .

fruit_density       .

infoLayer    .

terrainDetailHeight_density   .

tipColInfoLayer     .

townDecoGrass_density   ..
make a blank png (not dds) the same size (say cultivator_density)and name it cultivator_density

right load map in to ge

then add the png to map file you loaded the map from in to ge ( cultivator_density the one we are looking for is in the map01 file)

add png then delete the grle cultivator_density as you hve replace the file with the png blank.

now go into ge and save map

ge will convert the png blank into a gdm file and then delete the png as not needed no more (this works on all grle files on maps)

you just made a gdm file

Marco Zalman (Unknown) 03.03.2017 15:00
same problème don't work :/

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