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Map crashes after changing textures

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Created12.04.2017 09:56

Rasmus O (JamesWayne) 12.04.2017 09:58
Hello, this is not my first map taht does this annoying thing when I change the textures, the map cannot be opened in G.E anymore, it just crashes, chaning the textures back doesn't work either.

Please help, it really is getting on my nerves and I'm sooo close to just stop editing maps.

// James Wayne

Emil Drefers (Unknown) 13.04.2017 06:31

please make sure that the new textures have the same size and format as the original textures.


Rasmus O (JamesWayne) 14.04.2017 13:07
Yes they have the exact same textures as the original ones, and it still happens.

Emil Drefers (Unknown) 18.04.2017 07:17

can you find some warning/errors in the log file of the editor?

C:\Users\<username>\AppData\Local\GIANTS Editor 64bit 7.1.0\editor_log.txt


Ataberk Er (Unknown) 20.05.2017 12:26
I have this problem..I noticed that the textures of the old map..replace with original map files
Error: Can't load resource 'C:/Users/user name/Desktop/SamplemodMap/maps/textures/maps/textures/terrain/grass_diffuse.png'.
Error: Can't load resource 'C:/Users/user name/Desktop/SamplemodMap/maps/textures/maps/textures/terrain/moss_diffuse.png'.

Tony Price (brownthumb) 21.05.2017 17:12
two things to remember when messing with texture files, it will always look for them where it found them last, put the new where the old was, and if you put them in a different place you have to open i3d file and tell it where you put them, other wise you get error message,and if too many are not where it left them last you get crash.

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