Category | Editor |
Created | 30.04.2017 20:18 |
Dave Clark (Unknown) | 30.04.2017 20:21 |
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I'm in the editor and field tiles are glitching as I get near them.. in game they are black and unworkable and in the editor they will have an actual imprint of the PDA Map terrain on the tiles.. does anyone know what I did wrong? It's a new map i'm creating . When I try and delete and redo the fields, they appear black and the paint circle is offset from the pointer. When I get in close to the fields in the editor, the PDA contours appear, not colours, only the terrain contours as well as a tiny US flag... every 20 feet or so in straight lines, across each field. I would appreciate any advice or help as I'm two months into this map and would love to save it. Is there a simple way to delete and redo fields other than by the foliage brush? Are there files i could delete and perhaps rebuild the fields? I cant explain how my terrain contours are showing up on my field tiles but its true.. I have a feeling there's some mixed up files and perhaps there is a way I can delete them out and rebuild them all again. Is there anyone who could help me? I've posted on three FS17 support forums with no luck.. Thank you, Dave, Nelson, BC, Canada.. GE log: GIANTS Engine Runtime 7.0.0 (13783) 64bit (Build Date: Nov 21 2016) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 7.0.5 Main System CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz Memory: 16323 MB OS: Windows NT 6.3 64-bit Physics System Version: 5.9.5 Thread(s): 2 Sound System Driver: OpenAL Software Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GTX 750/PCIe/SSE2 Version: 4.5.0 NVIDIA 381.89 Shader Version: 4.50 NVIDIA Max. Texture Layers: 16 GL_AMD_depth_clamp_separate not supported Started 4 threads for threadpool 'Render threadpool' Hardware Profile Level: High (forced) View Distance Factor: 1.100000 Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16 Shader Quality: 2 Skip Mipmaps: 0 LOD Distance Factor: 1.100000 Terrain LOD Distance Factor: 1.500000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.400000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.850000 Tyre Tracks Segments Factor: 2.000000 Max. Number of Shadow Lights: 3 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 2 Error: Failed to open xml file 'C:/Users/Chilliwack/Desktop/HomesteadBCMap/maps/Objects/SawmillWater/shaders/windShader.xml'. Error: Can't load resource 'C:/Users/Chilliwack/Desktop/HomesteadBCMap/maps/Objects/maps/textures/terrain/grass_diffuse.png'. Error: Can't load resource 'C:/Users/Chilliwack/Desktop/HomesteadBCMap/maps/Objects/maps/textures/terrain/moss_diffuse.png'. C:\Users\Chilliwack\Desktop\HomesteadBCMap\maps\map01.i3d (1110.68) ms Check for updates ([url=http://gdn.giants-software.com]http://gdn.giants-software.com[/url]) |
Dave Clark (Unknown) | 03.05.2017 19:25 |
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Still stumped on this one folks, pls help. Dave. |
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