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Paint pile

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Created03.01.2018 00:42


Thomas A. (Unknown) 03.01.2018 00:42
Hi, is possible paint pile of grass, for example, in giants editor?

Anthony Queen (tqueen113) 03.01.2018 01:45
must be modeled I believe like in Maya or Blender as an object or you may be able to get a similar effect using the chopped straw mod by tweaking the texture files but be careful.

Tony


Thomas A. (Unknown) 07.01.2018 21:25
I mean create a bunch of grass that can then be used into the game.

Anthony Queen (tqueen113) 08.01.2018 02:20
As far as I know you cannot do that from within GE You can set up your Silo to hold grass and in the map01.xml you can set the fill level to you liking for the new game.

EXAMPLE map01.xml entry
<!-- SILO -->
<tipTrigger index="FARM_SILO" stationName="station_farmSilo" appearsOnPDA="false" isAreaTrigger="true" isSellingPoint="false" triggerWidth="3" supportsExtension="true" storageRadius="100" >
<fillType name="wheat" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="barley" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="rape" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="maize" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="sunflower" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="soybean" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="oat" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="hops" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="potato" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="sugarBeet" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="rye" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="spelt" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="triticale" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="millet" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="carrot" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="grass_windrow" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="dryGrass_windrow" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="chaff" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="woodChips" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="straw" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="forage" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="silage" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="pigFood" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
<fillType name="compost" priceScale="0" supportsGreatDemand="false" disablePriceDrop="true" />
</tipTrigger>
and you have to add the filltype to your farmSilo as well

In the defaultVehicles.xml you can set up how much is in the silo

I hope this helps
Tony


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