Category | Editor |
Created | 15.12.2018 11:10 |
Matt Bert (Unknown) | 15.12.2018 11:10 |
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Hi guys, I made a button box with 28 button and 3 joysticks using arduino and Joystick library that work very well with FS17 (that emulate 3 joysticks) but FS19 recognise the 3 joysticks but won't update it from usb.So, I want to create a mod that take a message from usb port (I will change my program on my arduino card and stop emulating the 3 joysticks) and set FS19 axis in game. How I can do this because I can't find how to emulate pressed key in FS engine (I think it's an hidden feature) and how I can get USB information from windows? Thanks you in advance EDIT : I found how read the USB port, now I just need to know how to emulate pressed key in FS engine |
Bilbo Beutlin (BBeutlin) | 15.12.2018 14:40 |
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There are guides in web how to program arduino (and similiar) to emulate a game controller as usual USB device. If it follows the DirectX input guidelines (see Microsoft) it should be accepted by the FS as gamecontroller. |
Matt Bert (Unknown) | 15.12.2018 15:25 |
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It's not detected by FS19, this is the problem (it's a bug already reported to the dev). I found how read the USB port, now I just need to know how to emulate pressed key in FS engine |
Bilbo Beutlin (BBeutlin) | 15.12.2018 16:27 |
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What about Windows? Is it accepted as game controller and does all work in test? If yes, try to setup a translation table according to FS19\shared\inputDevices. |
Matt Bert (Unknown) | 16.12.2018 11:46 |
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I think I not describe very well my problem so let's start over : I made a button box that work very well with FS17 (that emulate 3 joysticks) but FS19 recognise the 3 joysticks but won't update it from usb (but windows get update . So yes I think I need to do something like a translation table but I don't know how. And what is FS19\shared\inputDevices? (I'm completely new with FS modding) |
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