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1.3 patch breaking my map

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Created09.02.2019 01:02


James Wagner (jamesawag) 09.02.2019 01:02
Did they move the shaders? I noticed first in game my grass when mowed only had one texture and my silage bunkers showed no covers. When I loaded the map in the editor its a black screen with the following errors below. This map was error free before the patch and worked perfect for everyone that has it. I just went back to patch 2.0 and everything is fine again.

GIANTS Engine Runtime 8.0.0 (17942) 64bit (Build Date: Nov 30 2018)
Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 8.1.0
Main System
CPU: Intel(R) Core(TM) i7-6850K CPU @ 3.60GHz
Memory: 32678 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1070/PCIe/SSE2
Version: 4.5.0 NVIDIA 418.81
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
Check for updates (https://gdn.giants-software.com)
F:\FS19\FS19_Robillard_Flats13019\maps\map.i3d (77666.81 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/wheat.i3d (219.66 ms)
F:/FS19/FS19_Robillard_Flats13019/maps/foliage/grass/grassDense.i3d (177.08 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/canola.i3d (244.73 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/barley.i3d (484.36 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/maize.i3d (169.20 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/decoFoliage.i3d (948.18 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/potato.i3d (206.83 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/potatoHaulm.i3d (16.68 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/sugarbeet.i3d (200.47 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/sugarbeetHaulm.i3d (38.24 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/sunflower.i3d (206.72 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/soybean.i3d (182.52 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/oilseedRadish.i3d (60.35 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/bush01.i3d (225.24 ms)
Info: transform group 'bush01' has elements very far out from the cell edge (29.61% expansion)
F:/FS19/FS19_Robillard_Flats13019/foliage/oat.i3d (160.06 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/sugarCane.i3d (158.81 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/sugarCaneHaulm.i3d (22.94 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/cotton.i3d (290.09 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/alfalfa.i3d (184.13 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/sorghum.i3d (178.90 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/clover.i3d (193.05 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/sudangrass.i3d (136.49 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/corn2.i3d (235.21 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/blackbean.i3d (235.28 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/tobacco.i3d (196.77 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/peanut.i3d (173.45 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/rice.i3d (181.16 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/hemp.i3d (172.60 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/rye.i3d (221.99 ms)
F:/FS19/FS19_Robillard_Flats13019/foliage/weed.i3d (38.37 ms)
Error: Could not parse GISL program.
(479): ERROR: 'getReflectionColorBRDF_Old' : no matching overloaded function found
(489): ERROR: 'getReflectionColorBRDF_Old' : no matching overloaded function found
(490): ERROR: 'getReflectionColorBRDF_Old' : no matching overloaded function found

Error: Failed to compile shader 59B9BC9F-000027B0-00000000-78000898.

Stein-ove Rud (Bakey) 09.02.2019 05:42
+1

Got the same problem here after that Beta patch.

Michael Christian (jjsdad) 09.02.2019 07:25
Go back to the Version before the patch. Copy out the ocean Shader. Then Install the patch. Replace the new ocean shader with the old one. Then the problem is fixed.

Stein-ove Rud (Bakey) 09.02.2019 09:31
Thank you, worked.

Thumb's Up. ;-)

O.wiesemann (TopAce8888) 10.02.2019 23:07
I updated the game to 1.3 and the editor to the non-beta 8.1 and i had no problems with the ocean shader.


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