Category | Editor |
Created | 09.02.2019 01:02 |
James Wagner (jamesawag) | 09.02.2019 01:02 |
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Did they move the shaders? I noticed first in game my grass when mowed only had one texture and my silage bunkers showed no covers. When I loaded the map in the editor its a black screen with the following errors below. This map was error free before the patch and worked perfect for everyone that has it. I just went back to patch 2.0 and everything is fine again. GIANTS Engine Runtime 8.0.0 (17942) 64bit (Build Date: Nov 30 2018) Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 8.1.0 Main System CPU: Intel(R) Core(TM) i7-6850K CPU @ 3.60GHz Memory: 32678 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GTX 1070/PCIe/SSE2 Version: 4.5.0 NVIDIA 418.81 Shader Version: 4.50 NVIDIA Max. Texture Layers: 16 GL_AMD_depth_clamp_separate not supported Started 3 threads for threadpool 'Render threadpool' Hardware Profile Level: Very High (forced) View Distance Factor: 1.300000 Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Bloom Quality: 5 SSAO Quality: 15 DOF: Enabled Cloud Quality: 4 Check for updates (https://gdn.giants-software.com) F:\FS19\FS19_Robillard_Flats13019\maps\map.i3d (77666.81 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/wheat.i3d (219.66 ms) F:/FS19/FS19_Robillard_Flats13019/maps/foliage/grass/grassDense.i3d (177.08 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/canola.i3d (244.73 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/barley.i3d (484.36 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/maize.i3d (169.20 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/decoFoliage.i3d (948.18 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/potato.i3d (206.83 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/potatoHaulm.i3d (16.68 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/sugarbeet.i3d (200.47 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/sugarbeetHaulm.i3d (38.24 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/sunflower.i3d (206.72 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/soybean.i3d (182.52 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/oilseedRadish.i3d (60.35 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/bush01.i3d (225.24 ms) Info: transform group 'bush01' has elements very far out from the cell edge (29.61% expansion) F:/FS19/FS19_Robillard_Flats13019/foliage/oat.i3d (160.06 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/sugarCane.i3d (158.81 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/sugarCaneHaulm.i3d (22.94 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/cotton.i3d (290.09 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/alfalfa.i3d (184.13 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/sorghum.i3d (178.90 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/clover.i3d (193.05 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/sudangrass.i3d (136.49 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/corn2.i3d (235.21 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/blackbean.i3d (235.28 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/tobacco.i3d (196.77 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/peanut.i3d (173.45 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/rice.i3d (181.16 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/hemp.i3d (172.60 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/rye.i3d (221.99 ms) F:/FS19/FS19_Robillard_Flats13019/foliage/weed.i3d (38.37 ms) Error: Could not parse GISL program. (479): ERROR: 'getReflectionColorBRDF_Old' : no matching overloaded function found (489): ERROR: 'getReflectionColorBRDF_Old' : no matching overloaded function found (490): ERROR: 'getReflectionColorBRDF_Old' : no matching overloaded function found Error: Failed to compile shader 59B9BC9F-000027B0-00000000-78000898. |
Stein-ove Rud (Bakey) | 09.02.2019 05:42 |
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+1 Got the same problem here after that Beta patch. |
Michael Christian (jjsdad) | 09.02.2019 07:25 |
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Go back to the Version before the patch. Copy out the ocean Shader. Then Install the patch. Replace the new ocean shader with the old one. Then the problem is fixed. |
Stein-ove Rud (Bakey) | 09.02.2019 09:31 |
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Thank you, worked. Thumb's Up. ;-) |
O.wiesemann (TopAce8888) | 10.02.2019 23:07 |
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I updated the game to 1.3 and the editor to the non-beta 8.1 and i had no problems with the ocean shader. |
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