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Editor 8.1.0

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Created21.02.2019 17:52


Frank Jäger (Unknown) 21.02.2019 17:52
I downloaded the editor 8.1.0. It does not work. Opens and closes right back.
The drivers on my computer are all up to date.
Become angry now because I like to work on maps to bring in my wishes.
I sincerely hope that Giants will solve this problem, as far as others are concerned.


Bilbo Beutlin (BBeutlin) 21.02.2019 21:46
editor log: {USER}\AppData\Local\GIANTS Editor ...\editor_log.txt

Frank Jäger (Unknown) 22.02.2019 21:18
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<editor>
<window_layout x="0" y="0" width="1024" height="768" perspective="" />
<undo stack_size="25" />
<grid enable="false" subdivisions="24" spacing="1.000000" />
<viewport nav_translation_scale="0.050000" nav_rotation_scale="0.004000" framed_rotate="false"/>
<file_recent files="" />
<gizmo size="10.000000" frame_size="2.000000" frame_radius_scale="0.040000" nurbs_curve_picking_cv_radius="1" />
<warning show_save_warning="true" />
<info update_notification="true" />
<logging file="true" />
<show>
<poly_count>true</poly_count>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<physics>false</physics>
<bones>false</bones>
<nav_meshes>false</nav_meshes>
<dynamics>true</dynamics>
<gettingstarteddialog>true</gettingstarteddialog>
</show>
<select>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<cameras>true</cameras>
<terrains>false</terrains>
</select>
<terrain>
<brush>
<radius>5</radius>
<opacity>1</opacity>
<hardness>0.5</hardness>
<value>0.1</value>
<lmb_func>1</lmb_func>
<mmb_func>2</mmb_func>
<rmb_func>3</rmb_func>
<replace>0</replace>
</brush>
<painting>
<chunk_vis_enable>true</chunk_vis_enable>
<chunk_vis_clip_dist>300</chunk_vis_clip_dist>
<channel_mask>0</channel_mask>
</painting>
</terrain>

<save>
<i3d force_external_binary_files="false" />
<obj>
<cull_frustum>true</cull_frustum>
<only_terrain>false</only_terrain>
</obj>
<toolbars>
<toolbar name="Scripts 1">
</toolbar>
<toolbar name="Scripts 2">
</toolbar>
<toolbar name="Scripts 3">
</toolbar>
<toolbar name="Scripts 4">
</toolbar>
<toolbar name="Scripts 5">
</toolbar>
</toolbars>
</save>
</editor>

The file:
{USER} \ AppData \ Local \ GIANTS Editor ... \ editor log.txt does not exist with me.
I have Windows 10.

Bilbo Beutlin (BBeutlin) 23.02.2019 00:07
What you have posted, is the "editor.xml".
If there's no log file, the GE doesn't even start.
Are you sure you have a 64bit Windows?

Frank Jäger (Unknown) 23.02.2019 14:10
Yes, i have a 64bit Windows.

Bilbo Beutlin (BBeutlin) 23.02.2019 17:36
Disable cloud storage (eg. OneDrive), start the GE "as administrator" without file.
At least NOW there should be a log. Maybe search in Windows explorer for "editor_log.txt".

Frank Jäger (Unknown) 24.02.2019 16:02
I think I found the problem. I have the pixel shader 3.0. That is probably not enough.

Bilbo Beutlin (BBeutlin) 25.02.2019 04:10
For the GE is essential the supported OpenGL version - the GE8 needs at least OpenGL 4.5

Frank Jäger (Unknown) 25.02.2019 15:39
I have Windows 10
64 Bit
DirectX Version 12
Opengl 4.2

Tom Eiger (eigertec) 25.02.2019 23:52
I have similar issues. Windows update seemed to trigger inoperability. I get the start up screen of the editor but will not advance to the scenegraph. You get a thumbnail of the scenegraph in the taskbar but wil not open in the normal window. My log:
GIANTS Engine Runtime 8.0.0 (18339) 64bit (Build Date: Feb 9 2019)
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 8.1.0
Main System
CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
Memory: 16249 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
Version: 4.5.0 NVIDIA 419.17
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
Check for updates (https://gdn.giants-software.com)



Any clues?


Bilbo Beutlin (BBeutlin) 26.02.2019 00:16
What you reported indicates you want to open a corrupted or non-compatible i3d.
Disable cloud storage (eg. OneDrive), then start the GE "as administrator" without file.
Then try opening a default i3d (from game).

Tom Eiger (eigertec) 26.02.2019 01:55
THanks for the quick review, BB! I disabled OneDrive and attempted to load an i3d from the game (dynaflex) . Same behavior. This is the log file:
GIANTS Engine Runtime 8.0.0 (18339) 64bit (Build Date: Feb 9 2019)
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 8.1.0
Main System
CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
Memory: 16249 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
Version: 4.5.0 NVIDIA 419.17
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
C:\Program Files (x86)\Farming Simulator 2019\data\vehicles\agco\dynaFlex9255\dynaFlex9255.i3d (372.01 ms)
Check for updates (https://gdn.giants-software.com)


Tom Eiger (eigertec) 26.02.2019 02:21
BB, I tried highlighting the taskbar thumbnail and then RMB to "Maximize" and the window would come up. You cannot just hover and left click you have to hover, RMB, and then maximize. Seems to work. There must be something they changed in the maximize function of windows. Thx for the help!

Bilbo Beutlin (BBeutlin) 26.02.2019 02:35
Then you have a shortcut for the GE with Run: "Minimized". Simply set to "Normal window".

Frank Jäger (Unknown) 01.03.2019 13:34
Could I use another graphics card? And if so which ones?
I have an Intel HD Graphics 530 card.

Bilbo Beutlin (BBeutlin) 01.03.2019 16:53
The Intel HD 530 is a CPU-internal graphic unit, also called 'iGPU' (integrated GPU).
All iGPU are less suitable for sophisticated graphics, more for office purposes.
Recommanded for gaming (and also the GE) is a dedicated, external graphic card.
Depending on type of your mainboard you can possibly retrofit a dedicated GPU.

For further infos look into the common online gaming magazines. There you'll find general hints, tests, recommendations, comparisons, ..

Christian Reaper (Unknown) 16.03.2019 22:25
Can someone make a video how to fix that issue i dont understand any of this comments

Montenot Maxime (Unknown) 01.05.2019 09:17
I have the same problème but I didn't find the editor_log in the folder giants editor.

Michael Christeson (Unknown) 07.05.2019 01:51


Sheepy Sheeperson (Unknown) 25.05.2019 00:40
I need some help as well same problem as all but I am using a normal laptop and here is my editor log:
GIANTS Engine Runtime 8.0.0 (18339) 64bit (Build Date: Feb 9 2019)
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 8.1.0
Main System
CPU: Intel(R) Core(TM) i5-6198DU CPU @ 2.30GHz
Memory: 8056 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) HD Graphics 510
Version: 3.3.0 - Build 21.20.16.4550
Shader Version: 3.30 - Build 21.20.16.4550
Error: GLSL version 4.50 or better is required. Your version is 3.30 - Build 21.20.16.4550

can someone please help me and yes I have disabled cloud but won't work and I am using win 10 and 64x
I would like the help sincerely
me

Sheepy Sheeperson (Unknown) 25.05.2019 01:04


Sheepy Sheeperson (Unknown) 25.05.2019 01:04


Bilbo Beutlin (BBeutlin) 25.05.2019 02:24
You can read, can't you?
"Error: GLSL version 4.50 or better is required. Your version is 3.30"
- that means the OpenGL version.

Try to update your graphics driver. The Intel HD 510 does support OpenGL 4.5.
However laptops often use manufacturer specific drivers, maybe there's nothing available for your model.

And PLEASE don't spam the forum with multiple same posts.

Corentin Montagne (Unknown) 25.05.2019 10:13
Hello

when I import a portal it shows me its

WARNING: COLLISION MESH FOR 'fence' IS BEING COOKED AT RUNTIME - THIS WILL NOT WORK ON CONSOLES.

And more when I put the freez transformation and that I apply it and save the map the freeze is returned to its initial state

Sheepy Sheeperson (Unknown) 25.05.2019 23:42
yes I can READ or else I wouldn't be here so I
can you please tell me how to update my graphics driver
could you please help me with this without any mean words okay
like saying i cant read
and to that PLEASE don't spam the forum with multiple same posts.
i was just looking for some help okay so now that we have that clear
thanks for the current help and again can you please tell me how to update my graphics driver
thanks and please no mean words hope to hear from you soon


Jacob Norrie (jacob_n123) 28.05.2019 15:04
I have a similar problem with Giants editor, it was working fine all of yesterday and previous days, however, now it doesn't work. Giants editor opens (into a tab) not onto the desktop. My drivers are all up to date, I cannot find the editor_log.txt (i have searched this), I have also reinstalled giants editor about 3 times now and still have this issue. I can open an I3D file however it only opens as a tab, not as a window which can be used. When pressing the windows button and tab you can see the i3d model which shows it has loaded up.

Bilbo Beutlin (BBeutlin) 28.05.2019 16:54
Create a shortcut for the editor and setup "Run: Maximized".

If you don't 'see' the editor_log, you must switch in folder options "show hidden files and folders".

Make yourself familar with Windows basics before you begin to think about modding.

Jacob Norrie (jacob_n123) 29.05.2019 20:58
I fixed my problem by changing the window resolution in the .xml for giants editor, this allowed it to open for me.

William Svederberg (williamsvederberg) 01.06.2019 10:07
Same problem after windows update.

SOLUTION: Update your graphics drivers or change the resolution of the editor via editor.xml

William Svederberg (williamsvederberg) 01.06.2019 10:38
Same problem after windows update.

SOLUTION: Update your graphics drivers or change the resolution of the editor via editor.xml

William Svederberg (williamsvederberg) 04.06.2019 00:04
Same problem occured. Previous solution did not work. Solved this time by deleting the shader cache under appdata - local - GE 8.1.0 - shader_cache


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