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Category | Editor |
Created | 04.07.2019 21:46 |
Jan Cvetkovic (cvetko11111122222) |
04.07.2019 21:46 |
i have problem, when i mow grass on my map and on some parts the texture of mowed grass just changed into barley fillplane.
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Bilbo Beutlin (BBeutlin) |
05.07.2019 00:40 |
On the first shoot I'd guess there's something wrong with the <densityMapHeightTypes>. Either in xml or in i3d <DetailLayer name="terrainDetailHeight" ..
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Jan Cvetkovic (cvetko11111122222) |
05.07.2019 09:33 |
that's weird because this happened only in one grass field on one spot like small square shape.
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Jan Cvetkovic (cvetko11111122222) |
05.07.2019 09:43 |
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Bilbo Beutlin (BBeutlin) |
05.07.2019 10:12 |
If it occurs only on certain small places on the map, the reason could be a faulty tipCollision map. Generate new collision maps from GE script menu.
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Jan Cvetkovic (cvetko11111122222) |
05.07.2019 13:28 |
do you mean ground collision map?
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Bilbo Beutlin (BBeutlin) |
05.07.2019 13:54 |
Yes - there's nothing else: menu Scripts -> FS19 -> Map -> Create Ground Collision Map This will generate "*.colMap.grle" and "*.plcColMap.grle" (will take some time).
If there are still problems, check in "Info Layer Painting" -> tipCol
It might be also an invisible collision, perhaps remaining from edits. Check in GE wireframe view or ingame with debug enabled: F5 (toggle debug rendering).
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Jan Cvetkovic (cvetko11111122222) |
05.07.2019 14:09 |
i tried everything you said but nothing works.. i checked the collisions. but there are non
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Jan Cvetkovic (cvetko11111122222) |
05.07.2019 14:32 |
i tried everything you said but nothing works.. i checked the collisions. but there are non
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Jan Cvetkovic (cvetko11111122222) |
05.07.2019 14:32 |
i tried everything you said but nothing works.. i checked the collisions. but there are non
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Jan Cvetkovic (cvetko11111122222) |
05.07.2019 14:32 |
i tried everything you said but nothing works.. i checked the collisions. but there are non
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Bilbo Beutlin (BBeutlin) |
05.07.2019 14:49 |
If you can exclude wrong collisions, the error is (most probably) in "..densityMapHeightTypes.xml" or in i3d <DetailLayer name="terrainDetailHeight" ..
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Jan Cvetkovic (cvetko11111122222) |
05.07.2019 14:53 |
thanks
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