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Glitching cut grass

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Created04.07.2019 21:46


Jan Cvetkovic (cvetko11111122222) 04.07.2019 21:46
i have problem, when i mow grass on my map and on some parts the texture of mowed grass just changed into barley fillplane.

Bilbo Beutlin (BBeutlin) 05.07.2019 00:40
On the first shoot I'd guess there's something wrong with the <densityMapHeightTypes>. Either in xml or in i3d <DetailLayer name="terrainDetailHeight" ..

Jan Cvetkovic (cvetko11111122222) 05.07.2019 09:33
that's weird because this happened only in one grass field on one spot like small square shape.

Jan Cvetkovic (cvetko11111122222) 05.07.2019 09:43


Bilbo Beutlin (BBeutlin) 05.07.2019 10:12
If it occurs only on certain small places on the map, the reason could be a faulty tipCollision map.
Generate new collision maps from GE script menu.

Jan Cvetkovic (cvetko11111122222) 05.07.2019 13:28
do you mean ground collision map?

Bilbo Beutlin (BBeutlin) 05.07.2019 13:54
Yes - there's nothing else: menu Scripts -> FS19 -> Map -> Create Ground Collision Map
This will generate "*.colMap.grle" and "*.plcColMap.grle" (will take some time).

If there are still problems, check in "Info Layer Painting" -> tipCol

It might be also an invisible collision, perhaps remaining from edits. Check in GE wireframe view or ingame with debug enabled: F5 (toggle debug rendering).

Jan Cvetkovic (cvetko11111122222) 05.07.2019 14:09
i tried everything you said but nothing works.. i checked the collisions. but there are non

Jan Cvetkovic (cvetko11111122222) 05.07.2019 14:32
i tried everything you said but nothing works.. i checked the collisions. but there are non

Jan Cvetkovic (cvetko11111122222) 05.07.2019 14:32
i tried everything you said but nothing works.. i checked the collisions. but there are non

Jan Cvetkovic (cvetko11111122222) 05.07.2019 14:32
i tried everything you said but nothing works.. i checked the collisions. but there are non

Bilbo Beutlin (BBeutlin) 05.07.2019 14:49
If you can exclude wrong collisions, the error is (most probably) in "..densityMapHeightTypes.xml" or in i3d <DetailLayer name="terrainDetailHeight" ..

Jan Cvetkovic (cvetko11111122222) 05.07.2019 14:53
thanks


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