Category | Editor |
Created | 17.01.2020 16:00 |
Giuseppe Antista (peppe78) | 17.01.2020 16:00 |
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updated the new GIANTS Editor v8.2.0 64bit remains the problem when saving the 3d. The model saved with Giants Editor loses everything exported from Maya. diffuseColor cosPower specularColor ambientColor |
Mitchell Strobel (Unknown) | 18.01.2020 06:04 |
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Someone help, new to GE...anyways i will try and open the mod map like the tutorial video, it says "file not found". Another example is; i want to make an edit of Welker Farms to try GE out and I go to open the i3d file and it starts GE for about 8 seconds then closes and nothing happens...ANY HELP IS APPRECIATED |
Bilbo Beutlin (BBeutlin) | 18.01.2020 10:34 |
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Here are no clairvoyants. Without a minimum of information nobody can say what's wrong. In first step we need at least the editor log: {USER}\AppData\Local\GIANTS Editor ...\editor_log.txt |
Radoslav Balaban (Unknown) | 28.01.2020 20:42 |
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giant editor 8.2.0. is not responding? |
Jeremiah Eck (Unknown) | 29.01.2020 23:33 |
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what would my Giants editor 8.2 as soon as I open it crash? |
Jani Aas (Jackdjaxx) | 03.02.2020 18:00 |
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It happened again. I had a crash issue on GE 8.1 version and it was gone after i installed 8.2 latest until now. It does same as it did GE 8.1, all freezes after start up, only thing i can see is star up screen. So frustrating as i had almost finished editing my map... I haven't done nothing since last shut down (software and pc). Can't find any reasons why it happens.. Here is my editor log and there is nothing to see? GIANTS Engine Runtime 8.0.0 (19543) 64bit (Build Date: Jul 3 2019) Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 8.2.0 Main System CPU: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz Memory: 8110 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GTX 1060 6GB/PCIe/SSE2 Version: 4.5.0 NVIDIA 442.19 Shader Version: 4.50 NVIDIA Max. Texture Layers: 16 GL_AMD_depth_clamp_separate not supported Started 3 threads for threadpool 'Render threadpool' Hardware Profile Level: Very High (forced) View Distance Factor: 1.300000 Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Bloom Quality: 5 SSAO Quality: 15 DOF: Enabled Cloud Quality: 4 EnvMap Blending: Enabled Check for updates (https://gdn.giants-software.com) |
Jani Aas (Jackdjaxx) | 03.02.2020 18:11 |
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Ha, i reply to my self... i deleted editor.xml and all files in shader_cache folder and helped. |
Nico Landgraf (TheNico) | 07.02.2020 15:32 |
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cvcxxc |
Дмитрий (Dmitriy) | 27.02.2020 12:54 |
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Hello. Guys tell me why when I launch GIANTS Editor it takes 10 seconds and crashes thanks in advance... |
Дмитрий (Dmitriy) | 27.02.2020 12:56 |
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Hello. Guys tell me why when I launch GIANTS Editor it takes 10 seconds and crashes thanks in advance... |
Farbe Müller (Farbe2240) | 09.03.2020 21:45 |
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ich hab das selbe Problem und ich hab auch schon im Internet gesucht nach Lösungen hab aber keine gefunden |
IH100 | 19.03.2020 01:56 |
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Hello, I just got the editor today and I had the same problem which is discouraging since I'm new to modding but I think for now just to learn the mechanics of the editor in the 8.1 version. I know this doesn't help at all but im glad others are having problems and its not just me! |
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