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GIANTS Editor v8.2.0 64bit

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Created17.01.2020 16:00


Giuseppe Antista (peppe78) 17.01.2020 16:00
updated the new GIANTS Editor v8.2.0 64bit remains the problem when saving the 3d. The model saved with Giants Editor loses everything exported from Maya. diffuseColor cosPower specularColor ambientColor

Mitchell Strobel (Unknown) 18.01.2020 06:04
Someone help, new to GE...anyways i will try and open the mod map like the tutorial video, it says "file not found". Another example is; i want to make an edit of Welker Farms to try GE out and I go to open the i3d file and it starts GE for about 8 seconds then closes and nothing happens...ANY HELP IS APPRECIATED

Bilbo Beutlin (BBeutlin) 18.01.2020 10:34
Here are no clairvoyants.
Without a minimum of information nobody can say what's wrong.
In first step we need at least the editor log: {USER}\AppData\Local\GIANTS Editor ...\editor_log.txt

Radoslav Balaban (Unknown) 28.01.2020 20:42
giant editor 8.2.0. is not responding?

Jeremiah Eck (Unknown) 29.01.2020 23:33
what would my Giants editor 8.2 as soon as I open it crash?

Jani Aas (Jackdjaxx) 03.02.2020 18:00
It happened again. I had a crash issue on GE 8.1 version and it was gone after i installed 8.2 latest until now. It does same as it did GE 8.1, all freezes after start up, only thing i can see is star up screen. So frustrating as i had almost finished editing my map... I haven't done nothing since last shut down (software and pc). Can't find any reasons why it happens..
Here is my editor log and there is nothing to see?

GIANTS Engine Runtime 8.0.0 (19543) 64bit (Build Date: Jul 3 2019)
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 8.2.0
Main System
CPU: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
Memory: 8110 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
Version: 4.5.0 NVIDIA 442.19
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
EnvMap Blending: Enabled
Check for updates (https://gdn.giants-software.com)

Jani Aas (Jackdjaxx) 03.02.2020 18:11
Ha, i reply to my self... i deleted editor.xml and all files in shader_cache folder and helped.

Nico Landgraf (Unknown) 07.02.2020 15:32
cvcxxc

Дмитрий (Dmitriy) 27.02.2020 12:54
Hello. Guys tell me why when I launch GIANTS Editor it takes 10 seconds and crashes thanks in advance...

Дмитрий (Dmitriy) 27.02.2020 12:56
Hello. Guys tell me why when I launch GIANTS Editor it takes 10 seconds and crashes thanks in advance...

Farbe Müller (Farbe2240) 09.03.2020 21:45
ich hab das selbe Problem und ich hab auch schon im Internet gesucht nach Lösungen hab aber keine gefunden

IH100 19.03.2020 01:56
Hello, I just got the editor today and I had the same problem which is discouraging since I'm new to modding but I think for now just to learn the mechanics of the editor in the 8.1 version. I know this doesn't help at all but im glad others are having problems and its not just me!


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