Category | Editor |
Created | 03.04.2020 03:37 |
James Cooper (JCOOPER) | 03.04.2020 03:37 |
---|---|
I'm currently building a 16x map, have been working on it for months, worked on it this morning and went to open it back up this evening and the editor crashes on start up. I looked at the log didn't find anything. Zip'd the map up and tried it in game other then a few textures there are no error in the game log. I have done a substantial amount of work this morning and would hate to lose it. Can some one point me to a quick fix. Thank you GIANTS Engine Runtime 8.0.0 (19543) 64bit (Build Date: Jul 3 2019) Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 8.2.0 Main System CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz Memory: 32578 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GTX 1080 Ti/PCIe/SSE2 Version: 4.5.0 NVIDIA 445.75 Shader Version: 4.50 NVIDIA Max. Texture Layers: 16 GL_AMD_depth_clamp_separate not supported Started 3 threads for threadpool 'Render threadpool' Hardware Profile Level: Very High (forced) View Distance Factor: 1.300000 Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Bloom Quality: 5 SSAO Quality: 15 DOF: Enabled Cloud Quality: 4 EnvMap Blending: Enabled Warning (performance): Texture D:/FS19_LuckeyOH/textures/Traintracks_diffuse.png raw format. Warning (performance): Texture D:/FS19_LuckeyOH/textures/culvert/Tube.dds raw format. Check for updates (https://gdn.giants-software.com) D:\FS19_LuckeyOH\mapDE.i3d (10584.72 ms) D:/FS19_LuckeyOH/foliage/wheat.i3d (9.83 ms) D:/FS19_LuckeyOH/foliage/grassDense.i3d (11.38 ms) D:/FS19_LuckeyOH/foliage/canola.i3d (6.58 ms) D:/FS19_LuckeyOH/foliage/barley.i3d (4.90 ms) D:/FS19_LuckeyOH/foliage/maize.i3d (10.70 ms) D:/FS19_LuckeyOH/foliage/decoFoliage.i3d (34.23 ms) D:/FS19_LuckeyOH/foliage/potato.i3d (7.65 ms) D:/FS19_LuckeyOH/foliage/potatoHaulm.i3d (1.72 ms) D:/FS19_LuckeyOH/foliage/sugarbeet.i3d (5.43 ms) D:/FS19_LuckeyOH/foliage/sugarbeetHaulm.i3d (1.19 ms) D:/FS19_LuckeyOH/foliage/sunflower.i3d (10.64 ms) D:/FS19_LuckeyOH/foliage/soybean.i3d (6.58 ms) D:/FS19_LuckeyOH/foliage/oilseedRadish.i3d (1.96 ms) D:/FS19_LuckeyOH/foliage/poplar.i3d (9.68 ms) D:/FS19_LuckeyOH/foliage/bush01.i3d (16.69 ms) Info: transform group 'bush01' has elements very far out from the cell edge (29.61% expansion) D:/FS19_LuckeyOH/foliage/forestBush.i3d (7.05 ms) D:/FS19_LuckeyOH/foliage/forestGrass.i3d (3.16 ms) D:/FS19_LuckeyOH/foliage/oat.i3d (11.05 ms) D:/FS19_LuckeyOH/foliage/greenrye.i3d (6.41 ms) D:/FS19_LuckeyOH/foliage/weed.i3d (11.09 ms) |
James Cooper (JCOOPER) | 03.04.2020 05:22 |
---|---|
The last thing I did on the map was add more trees, what is the max number of trees can I have? If it is the little I put on the map than I wish it gave me a warning instead of not opening. I'm so discouraged to do anything else with FS because you keep running to roadblock that ruin hours of work!!! |
Joelvanvuurenfarmer | 03.04.2020 07:04 |
---|---|
i don't know a fix but i have the same problem |
James Cooper (JCOOPER) | 04.04.2020 02:58 |
---|---|
I had to many trees on the map |
Note: Log in to post. Create a new account here.