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Giants Editor 8.2.0 Keeps Crashing

Forum Overview >> Editor

Created03.04.2020 03:37

James Cooper (JCOOPER) 03.04.2020 03:37
I'm currently building a 16x map, have been working on it for months, worked on it this morning and went to open it back up this evening and the editor crashes on start up. I looked at the log didn't find anything. Zip'd the map up and tried it in game other then a few textures there are no error in the game log. I have done a substantial amount of work this morning and would hate to lose it. Can some one point me to a quick fix.

Thank you

GIANTS Engine Runtime 8.0.0 (19543) 64bit (Build Date: Jul 3 2019)
Copyright (c) 2008-2019, GIANTS Software GmbH (, All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 8.2.0
Main System
CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Memory: 32578 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1080 Ti/PCIe/SSE2
Version: 4.5.0 NVIDIA 445.75
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
EnvMap Blending: Enabled
Warning (performance): Texture D:/FS19_LuckeyOH/textures/Traintracks_diffuse.png raw format.
Warning (performance): Texture D:/FS19_LuckeyOH/textures/culvert/ raw format.
Check for updates (
D:\FS19_LuckeyOH\mapDE.i3d (10584.72 ms)
D:/FS19_LuckeyOH/foliage/wheat.i3d (9.83 ms)
D:/FS19_LuckeyOH/foliage/grassDense.i3d (11.38 ms)
D:/FS19_LuckeyOH/foliage/canola.i3d (6.58 ms)
D:/FS19_LuckeyOH/foliage/barley.i3d (4.90 ms)
D:/FS19_LuckeyOH/foliage/maize.i3d (10.70 ms)
D:/FS19_LuckeyOH/foliage/decoFoliage.i3d (34.23 ms)
D:/FS19_LuckeyOH/foliage/potato.i3d (7.65 ms)
D:/FS19_LuckeyOH/foliage/potatoHaulm.i3d (1.72 ms)
D:/FS19_LuckeyOH/foliage/sugarbeet.i3d (5.43 ms)
D:/FS19_LuckeyOH/foliage/sugarbeetHaulm.i3d (1.19 ms)
D:/FS19_LuckeyOH/foliage/sunflower.i3d (10.64 ms)
D:/FS19_LuckeyOH/foliage/soybean.i3d (6.58 ms)
D:/FS19_LuckeyOH/foliage/oilseedRadish.i3d (1.96 ms)
D:/FS19_LuckeyOH/foliage/poplar.i3d (9.68 ms)
D:/FS19_LuckeyOH/foliage/bush01.i3d (16.69 ms)
Info: transform group 'bush01' has elements very far out from the cell edge (29.61% expansion)
D:/FS19_LuckeyOH/foliage/forestBush.i3d (7.05 ms)
D:/FS19_LuckeyOH/foliage/forestGrass.i3d (3.16 ms)
D:/FS19_LuckeyOH/foliage/oat.i3d (11.05 ms)
D:/FS19_LuckeyOH/foliage/greenrye.i3d (6.41 ms)
D:/FS19_LuckeyOH/foliage/weed.i3d (11.09 ms)

James Cooper (JCOOPER) 03.04.2020 05:22
The last thing I did on the map was add more trees, what is the max number of trees can I have? If it is the little I put on the map than I wish it gave me a warning instead of not opening. I'm so discouraged to do anything else with FS because you keep running to roadblock that ruin hours of work!!!

Joelvanvuurenfarmer 03.04.2020 07:04
i don't know a fix but i have the same problem

James Cooper (JCOOPER) 04.04.2020 02:58
I had to many trees on the map

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