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Created20.04.2020 13:30

Matoe Teo (mateo1234) 20.04.2020 13:30
Hi i have a problem. When I load my map it says Error while loading i3d File.
In game log i have a error that says parse error at line 114, I dont know how to fix it. Hope someone can help me
Here is the game log
GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (, All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
Memory: 3873 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: AMD/ATI
Renderer: AMD Radeon (TM) R5 M330
Version: (28.2.2018)
Revision: 131
Feature level: DirectX 11 ON
Info: Effective window resolution 1366 x 768
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Medium (forced)
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Max dynamic foliage View Distance Factor: 1.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
Farming Simulator 17
Version: b1847
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2020-04-20 12:45:12
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: MojaMapa (Version: 1.0)
dataS/cameraPath01.i3d (0.26) ms
dataS/cameraPath02.i3d (0.17) ms
dataS/cameraPath03.i3d (0.12) ms
data/sky/skyUS_day_night.i3d (31.03) ms
data/sky/rain.i3d (4.05) ms
data/sky/hail.i3d (2.37) ms
data/sky/dust.i3d (2.58) ms
Error: Parse error in 'C:/Users/Teijc/Documents/My Games/FarmingSimulator2017/mods/MojaMapa/maps/map01.i3d' at line 114. not well-formed (invalid token).
Error: failed to load map C:/Users/Teijc/Documents/My Games/FarmingSimulator2017/mods/MojaMapa/maps/map01.i3d
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (86.36) ms
Warning (LUA): 'getTerrainHeightAtWorldPos': Argument 1 has wrong type. Expected: Int. Actual: Nil
..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (640): expectedType == Value::VoidType
LUA call stack:
dataS/scripts/vehicles/Vehicle.lua (2120) : getTerrainHeightAtWorldPos
dataS/scripts/vehicles/Vehicle.lua (754)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Error: Running LUA method 'loadSharedI3DFileFinished'.
dataS/scripts/vehicles/Vehicle.lua(2123) : attempt to perform arithmetic on local 'terrainHeight' (a nil value)
Application exit request forced.
Application exit request forced.

Bilbo Beutlin (BBeutlin) 20.04.2020 14:13
Either a syntax error like mismatched (end) tag. Check with a good editor, XML validator or a browser with debug features.

Or invalid characters. For filenames and labels use plain-ASCII characters only: "A-Z", "a-z", "1-0" and underscore '_' (instead spaces). All other can lead to XML parser errors upto crashes.

Michael Ainsworth (MichaelAinsworth2002) 13.05.2020 20:21
I need help my mod isn't wonting to show up I made a 2011 Ford Single Cab Service truck and It wont show up on the screen

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