Category | Editor |
Created | 20.04.2020 13:30 |
Matoe Teo (Unknown) | 20.04.2020 13:30 |
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Hi i have a problem. When I load my map it says Error while loading i3d File. In game log i have a error that says parse error at line 114, I dont know how to fix it. Hope someone can help me Here is the game log GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017) Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz Memory: 3873 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: AMD/ATI Renderer: AMD Radeon (TM) R5 M330 Version: 23.20.16.4973 (28.2.2018) Revision: 131 Feature level: DirectX 11 ON Info: Effective window resolution 1366 x 768 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Medium (forced) View Distance Factor: 1.000000 Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4 Shader Quality: 1 Skip Mipmaps: 1 LOD Distance Factor: 1.000000 Terrain LOD Distance Factor: 1.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.000000 Max dynamic foliage View Distance Factor: 1.000000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 1.000000 Tyre Tracks Segments Factor: 1.000000 Max. Number of Shadow Lights: 1 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 0 Farming Simulator 17 Version: 1.5.3.1 b1847 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: en Time: 2020-04-20 12:45:12 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: MojaMapa (Version: 1.0) dataS/cameraPath01.i3d (0.26) ms dataS/cameraPath02.i3d (0.17) ms dataS/cameraPath03.i3d (0.12) ms data/sky/skyUS_day_night.i3d (31.03) ms data/sky/rain.i3d (4.05) ms data/sky/hail.i3d (2.37) ms data/sky/dust.i3d (2.58) ms Error: Parse error in 'C:/Users/Teijc/Documents/My Games/FarmingSimulator2017/mods/MojaMapa/maps/map01.i3d' at line 114. not well-formed (invalid token). Error: failed to load map C:/Users/Teijc/Documents/My Games/FarmingSimulator2017/mods/MojaMapa/maps/map01.i3d data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (86.36) ms Warning (LUA): 'getTerrainHeightAtWorldPos': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (640): expectedType == Value::VoidType LUA call stack: dataS/scripts/vehicles/Vehicle.lua (2120) : getTerrainHeightAtWorldPos dataS/scripts/vehicles/Vehicle.lua (754) dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction Error: Running LUA method 'loadSharedI3DFileFinished'. dataS/scripts/vehicles/Vehicle.lua(2123) : attempt to perform arithmetic on local 'terrainHeight' (a nil value) Application exit request forced. Application exit request forced. |
Bilbo Beutlin (BBeutlin) | 20.04.2020 14:13 |
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Either a syntax error like mismatched (end) tag. Check with a good editor, XML validator or a browser with debug features. Or invalid characters. For filenames and labels use plain-ASCII characters only: "A-Z", "a-z", "1-0" and underscore '_' (instead spaces). All other can lead to XML parser errors upto crashes. |
Michael Ainsworth (Unknown) | 13.05.2020 20:21 |
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I need help my mod isn't wonting to show up I made a 2011 Ford Single Cab Service truck and It wont show up on the screen |
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