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objects split in GE fine in 3d software

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Created15.05.2020 05:05

Matt Abbott (whitepony2005) 15.05.2020 05:05
as the title says, I create objects perfectly fine in 3d editing software, everything looks good, (have tried in blender, maya and 3dsmax)
create id3 exprt and import in to GE and everything is spilt up.
Moving the objects in GE is not a possibility as they are animated so just go back to their original postion what do i ineed to do to prevent this? < pics for reference.

Matt Abbott (whitepony2005) 17.05.2020 02:51
With no thanks at all to community here i fixed thing by making normals conform in maya

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