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Created22.12.2021 05:32


William Rowe (Bonger76) 22.12.2021 05:32
does anyone know how to get water to stop reflecting objects,it is the only thin I can think of to stop seeing the box in the sky that is casting the
cubemapRough reflection on the map,the water that is out to fare from the center.This should be effecting 4x maps to

William Rowe (Bonger76) 24.12.2021 17:28
Fixed you just have to remove this from the water .i3d open it up and delete this line.

<Reflectionmap lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="planar" scaling="1" refractiveIndex="1.03" bumpScale="0.1" shapesObjectMask="256" lightsObjectMask="16777216"/>



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