Category | Editor |
Created | 08.01.2022 19:26 |
Frank Bjerre-hellerup (knarffen64) | 08.01.2022 19:27 |
---|---|
I'm doing an Edit of a map. Not all sellpoint on the map have icons, they are all working, but kinda hard to find. Where do set the sell icon? I guess they are all set as placables so what do I have to do get the icons to show on the ingame map and minimap. |
William Rowe (Bonger76) | 09.01.2022 02:08 |
---|---|
If you look at the base game sell points .xml thier is the <hotspots> <hotspot type="UNLOADING" teleportNode="teleportNode" /> </hotspots> and your i3d mapping looks something like this,you need to have a teleport transform node in your .i3d , then put its path down below in the <i3dMapping id="teleportNode" node="0>6" /> whatever that node is in your.i3d.The "UNLOADING" in the hotspots is the icon and it will put it wherever you whant the icon. <i3dMappings> <i3dMapping id="unloadingStation" node="0>" /> <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>0" /> <i3dMapping id="tipOcclusionUpdateArea1End" node="0>0|0" /> <i3dMapping id="unloadTriggerGrain" node="0>1" /> <i3dMapping id="unloadTriggerGrainMarker" node="0>1|0" /> <i3dMapping id="unloadTriggerProducts" node="0>2" /> <i3dMapping id="unloadTriggerProductsMarker" node="0>2|0" /> <i3dMapping id="baleTrigger" node="0>4" /> <i3dMapping id="teleportNode" node="0>6" /> <i3dMapping id="aiNodeGrain" node="0>7" /> <i3dMapping id="aiSplineGrain" node="0>8" /> <i3dMapping id="aiNodeProducts" node="0>10" /> </i3dMappings> |
Frank Bjerre-hellerup (knarffen64) | 09.01.2022 12:52 |
---|---|
yeah thx. I figured it out, not they show, I can teleport there |
Note: Log in to post. Create a new account here.