|Category||3Ds MAX Exporter|
|Borut Cebulj (CebuljCek)||26.11.2013 22:35|
recently I have switched from 3dsMax 2011 x86 to 3dsMax 2013 x64 and have instaled the new plugin.
However I have realized that there is a problem with the 2013 x64 exporter ... it is not exporting correctly if an object has multiple textures ... basically there is no way to put multiple textures to an object at all. And another problem is that if you have an animation in the model, the animation writen in the .i3d file is attached to every object, not only the one being animated.
For example: if you made a house in 3dsMax and use separate texture files for facade and roof you must have the walls and the roof in separated objects.
Is there any chance you can correct this bug so that it would be possible to export the models in .i3d like it was before?
Cheers, Borut Cebulj
|Christian Ammann - GIANTS Software||01.03.2014 09:59|
Can you provide a .max file to reproduce this issue?
|Marcin Husiatynski (martinflash)||12.03.2014 20:30|
|I have the same problem. Have you found out what is wrong?
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