Category | 3Ds MAX Exporter |
Created | 22.09.2014 23:26 |
Marcin Husiatynski (martinflash) | 22.09.2014 23:26 |
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I got the problem. After exporting my jet ski from 3D studio Max to Giants there are missing 50% area of three objects (highlighted on the screenshot). Like the objects are not exportes completly. Where is it? https://lh6.googleusercontent.com/-QNcdbhKRUIA/VCCSYxcxFzI/AAAAAAAABRc/JuXVNO9Q8Fg/w1566-h844-no/superjet_missing_body.jpg |
Marcin Husiatynski (martinflash) | 25.09.2014 21:45 |
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I have found the problem Flipped polygons geometry. It was upside down so GE could not see the textures. here is video tutorial how it works. https://www.youtube.com/watch?v=Vy5ixl3fczI I have a lot of troubled with Giants exporter for 3Dmax. This model was exported with textures from 3Dmax as *.FBX, than imported in empty Giants Editor and saved as *.i3D. After that imported into my main game. I hope Giants wil upload soon a new/good version of i3d exporter for 3Dmax. Is that right? |
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