Category | 3Ds MAX Exporter |
Created | 15.11.2009 21:56 |
David S. (Unknown) | 15.11.2009 22:07 |
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Hello, my name is David, i have found this game 2 months ago. After some time i decided to try some modding. I have some experience with 3dsmax. Anyway i made a trailer: http://i286.photobucket.com/albums/ll96/daveakablackmesa/ls09/1.jpg The problem is, i have "scale 0.1" in GIANTS Editor: http://i286.photobucket.com/albums/ll96/daveakablackmesa/ls09/2.jpg How can i fix it? ---------------- Other thing is why my trailer have different "center priots" in 3dsm and giants? Is it FreeezeToPivot related? Thanks for help. -Dave |
Pierre S (Unknown) | 16.11.2009 14:55 |
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Hello You must keep the cube in GIANTS Editor with scale 1 for the dynamic physic. yes, for have the same pivot in giants that 3Ds, you freeze the pivot before export the model to GIANTS Editor !! @poc@lypse |
David S. (Unknown) | 17.11.2009 18:11 |
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Hello and thx for fast answer! :) Could u please tell me where i can "freeze the pivot before export the model to GIANTS Editor" ? I cant find it in i3DExporter or in options... Thanks for help. -Dave |
David S. (Unknown) | 23.11.2009 16:36 |
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Hey once again ... i understand that "new" topic name is a tip for me? I still didnt manage to fix it ... :( |
Christian Ammann - GIANTS Software | 23.11.2009 18:38 |
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Hi David, Freeze scale and pivot is not part of the 3Ds MAX i3DExporter. Its an option of MAX itself. Please consult 3Ds MAX forums or tutorials. Cheers |
David S. (Unknown) | 23.11.2009 21:37 |
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Thank you! That was the answer i was looking for, no one did say anything straight. Thank you once again for support! -Dave |
Ryan Herzog (TwistedGA) | 04.02.2012 22:59 |
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I know this is an old thread, and this marks my first post, but... I've tried just about everything I can think of, including tons of searching google for answers, and I've managed to spend 4 hours getting nowhere. I have applied i3d attributes to my node, and have frozen the object in max the only way I can find(right-click/freeze selection), it still resets the pivot of the object on export though. Any help at all would be appreciated. Thanks |
Sven2157 (Unknown) | 29.05.2013 20:37 |
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... Again, old post, but this is the most I have found so far. So I know others will land here as well. As @Pierre S has noted, you must freeze the transform BEFORE you export your object. Failing to do so, will import the model( s ), at the World 0, 0, 0 coordinates( middle of the map ). Seeing that @Ryan Herzog had this issue, and as @Christian Ammann has pointed out, this is a feature of MAX and you could find that in the documentation of MAX; though he could have just answered anyway. To freeze the transform in MAX -| NOT THE OBJECT! |-, you need to HOLD ALT and then RIGHT CLICK. This will bring up a new menu. You can then click the 'Freeze Transform' option. Then EXPORT to i3d. NOTE: You should perform this LAST! Doing so, adds new transform groups( MAX will notify you of this ) to your model scene; so make sure you have added the GIANTS attributes, via the utility panel FIRST, then freeze the transform, then EXPORT. Hope that helps! ;-) Sven2157 |
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