|Category||3Ds MAX Exporter|
|Ismael A. (unknown)||25.01.2016 13:52|
|Hello, I use 3ds max to export my pieces to i3d, but when I export to obj (no other), edit and other time export to i3d this piece is very big, it hasn't size original.
I trying with maya and the same applies.
|Emil Drefers (giants.edrefers)||28.01.2016 08:42|
you should always export directly to the i3d format (if possible), furthermore you can set the scaling (unit size) in the options of the programs (it should be 1m)
Finally you could also scale the object with the GIANTS Editor (and freeze that scaling), but it is highly recommended to have the correct size directly in the 3d modeling program, especially if you have some "moving parts"
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