|Category||3Ds MAX Exporter|
|Nico Walters (unknown)||12.04.2010 16:24|
I have a simple question. Which dimensions must a cube have in max, that later the exported cube in the Editor have near real dimensions. E.g. 1.0 meter in max -> meters in Giants editor? Actually I've tryed a cube with xyz 10mx10x10m. Imported in Giants Editor it seems to be 10cm x 10cm x 10cm in realtionship of buildings and so on. Do you have an Tip how to setup the Units in max that the realtions in both are near the same ?
Thanks for Help
|Stefan Geiger - GIANTS Software||21.04.2010 07:58|
|You should change the units in Max to Meter. With that setting one meter is one unit=one meter inside the giants editor.
|Nico Walters (unknown)||05.05.2010 01:38|
|Thx for replay,
but I have units in meters ever. I come from germany ;-). 3dmax 2008 DE meter are the default setting. (BTW in the us version also) In other programs like Trainz or unreal tournament 3 (I'am also moddeling for that games) is 1 meter ingame a Meter. The same Content exported to i3d has 1 mm maximum :-| I don't believe that my settings in max are wrong. 2 other different programms import it correctly.
Anyway, I scale my content bevor exporting up to 2700% and then its near right.
Thanks for help
|Ulf Freudenreich (unknown)||16.12.2010 07:32|
any news about the problem??
I have the same issue, units is set to meters and the exported model is very, very small ;((
|Christian Ammann - GIANTS Software||17.12.2010 12:04|
I've checked it here locally and it works. Can you please upload a repro case for this issue.
|Nielo Danielo (unknown)||30.12.2010 16:39|
I have the same problem plus the "pivot problem".
I reseted the pivots and I applied XForm to set all the trasformation values as default. Both problems persists and I don´t know what more I can do.
A scene of a simple cube (1m x 1m x 1m) works fine, but not complex models.
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