Category | Maya Exporter |
Created | 05.02.2014 20:51 |
Ludovic Fritz (mrludo40) | 05.02.2014 20:52 |
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how to enable "skinning" a Shape to run "skinBindNodeIds" thank you to those who can help me |
Manuel Leithner - GIANTS Software | 06.02.2014 12:11 |
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Hi skin your mesh in maya und export the mesh and joints with the maya exporter. Remember: Skinned meshes must be below their binded skeleton in the outliner |
Ludovic Fritz (mrludo40) | 06.02.2014 12:31 |
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