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Texture distortion at Distance in Maya

Forum Overview >> Maya Exporter

CategoryMaya Exporter
Created07.02.2011 08:31


Mike Gregor (unknown) 07.02.2011 08:37
I have a problem that's been bugging me, every time I get an image I want to use as a texture I run into distortion(unintentional.)

I made an example; take sshot1

http://i302.photobucket.com/albums/nn87/Sniper-214/sshot1.jpg

I export that model into GE and this is the result, do note that this is at a distance, not too far either.

http://i302.photobucket.com/albums/nn87/Sniper-214/sshot2.jpg

Is this avoidable? It's like it has a ghosting effect.






Stefan Geiger - GIANTS Software 08.02.2011 13:36
What does the mesh look like you are using? A simple 2 by 2 vertex quad?
What does the texture look like? Is is power of two? (16,32,64,128,256,512...). Does it have an alpha channel?


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