Category | Maya Exporter |
Created | 07.02.2011 08:31 |
Mike Gregor (Unknown) | 07.02.2011 08:37 |
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I have a problem that's been bugging me, every time I get an image I want to use as a texture I run into distortion(unintentional.) I made an example; take sshot1 http://i302.photobucket.com/albums/nn87/Sniper-214/sshot1.jpg I export that model into GE and this is the result, do note that this is at a distance, not too far either. http://i302.photobucket.com/albums/nn87/Sniper-214/sshot2.jpg Is this avoidable? It's like it has a ghosting effect. |
Stefan Geiger - GIANTS Software | 08.02.2011 13:36 |
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What does the mesh look like you are using? A simple 2 by 2 vertex quad? What does the texture look like? Is is power of two? (16,32,64,128,256,512...). Does it have an alpha channel? |
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