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Blender 2.62 exporter ready

Forum Overview >> Blender Exporter

CategoryBlender Exporter
Created05.03.2012 12:59


Michel Dorge (dural) 05.03.2012 13:03
hello everyone,

i needed blender for my fs2011 project, so i played 1 day with the 2.49 (for export only) blender version and the 2.62.
finally, i look at the plugin to make it compatible with blender 2.62 (more convenient to use only one version)

look here if you are interested :
http://gdn.giants-software.com/downloads.php

Dirt Scratcher (unknown) 17.03.2012 12:38
Thank you! The proportions are off, but I don't know if that is a user or a plugin issue.

Dirt Scratcher (unknown) 18.03.2012 11:56
It was a user issue.... had to bake the mesh. Now proportions exporting properly. Awesome addition, Mr. Dorge!

Jeffrey Stanyer (milpol) 13.04.2012 05:37
Thanks for the updated exporter for Blender 2.62, awesome effort, are you able to point where in the script a change canbe made to enable Blender to export the code for Normal Maps and AO textures in the i3d files.

Atthe moment, i manually have to edit the i3d file to get normal maps and ao textures to work

Michel Dorge (dural) 27.04.2012 22:02
what are your modifications to the i3d file to make "normals" an "AO" working ?

Sebastian Adler (bazillus) 01.05.2012 21:32
Thanks for the exporter! Somebody else noticed that the export ends with a lot of redundant vertices?
The simple cube from blender has 36 vertices in the GIANTS Editor. After using the "Reload And Optimize" function in the GE 4.1.9 are 24 vertices left, but i still found some with only 20 vertices... It seems to me that some other exporters (Maya, 3DsMAX?) made a better job.



Michael Schmidt (mschmidt2) 04.05.2012 21:23
Well i actually dont wanna interrupt this but i got the same problem. But it is kind of different, to the problem
I just got the new Blender 2.63 und tryed to install the I3d exporter
I already kopied it in every folder from scripts but it doesnt work where do i have to put the exporter in
I have windows 7

Michael Schmidt (mschmidt2) 04.05.2012 21:27
Well i actually dont wanna interrupt this but i got the same problem. But it is kind of different, to the problem
I just got the new Blender 2.63 und tryed to install the I3d exporter
I already kopied it in every folder from scripts but it doesnt work where do i have to put the exporter in
I have windows 7

Michael Schmidt (mschmidt2) 04.05.2012 21:27
Well i actually dont wanna interrupt this but i got the same problem. But it is kind of different, to the problem
I just got the new Blender 2.63 und tryed to install the I3d exporter
I already kopied it in every folder from scripts but it doesnt work where do i have to put the exporter in
I have windows 7

Michel Dorge (dural) 06.05.2012 07:57
i noticed too that "normals" are not kept when using the exporter. and the exported i3d file is larger with blender than with maya.
so far, i must admit that i went on maya to manage my modification.
blender can be kept for modification on collision shapes, but not for "visual" shapes

Axel Foley (s1cka) 01.08.2012 21:32
I have that issue that i want to export an object with 2 textures on one material (diffuse texture and Specularmap), but Blender just take the one which is selected in the Textures Panel. So if i the Standard Texture is marked the .i3d just has this one, the same is with the Spec.Tex. Please fix that exporting with 2 textures, because without the second texture the object looks like the left one on this: http://img5.fotos-hochladen.net/uploads/ulh3fi9ba7kc.jpg picture.


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