Category | Blender Exporter |
Created | 06.10.2012 20:04 |
Andy Mülle (Unknown) | 06.10.2012 20:11 |
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Hello I have a problem with blender 2.62. In blender i can see the normal map and the Texture but when i open this object with the GE i can only see Texture. |
Jeffrey Stanyer (milpol) | 07.10.2012 08:04 |
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You need to edit the i3d file with notepad or notepad++ Under where your texture is, you need to add this line:- <Normalmap fileId="XX"/> XX is the number of the normals texture this is from the SDK. <File fileId="19" filename="textures/deutzAgrotronX720Decals_diffuse.png" relativePath="true"/> <File fileId="20" filename="textures/deutzAgrotronX720Decals_normal.png" relativePath="true"/> <Material name="deutzAgrotronX720Decals_mat" materialId="8" ambientColor="1 1 1" cosPower="20" specularColor="0.5 0.5 0.5" alphaBlending="true"> <Texture fileId="19"/> <Normalmap fileId="20"/> Then save your i3d file in notepad or notepad++ and your Normals map will load. Blender exporter will only export the active texture of the object selected. |
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