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Exporting to .i3d

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CategoryBlender Exporter
Created05.12.2022 13:33


Anthony Queen (tqueen113) 05.12.2022 13:33
When I export multiple object with different textures and texture names they all have the same texture in the i3d file, what am I missing here?

David Zadnik (DzInLa) 05.12.2022 20:24
GIANTS only allows one material per mesh object.

Anthony Queen (tqueen113) 05.12.2022 23:54
Yes that's what I do in blender and when I export the hiarchy and all the meshes have the same texture I.D. all have their own texture files assigned to them but in the export the all have the same i.d.


David Zadnik (DzInLa) 06.12.2022 02:37
Which i3d exporter are you using?
GIANTS or StjerneIdioten?

Anthony Queen (tqueen113) 06.12.2022 04:36
Giants

David Zadnik (DzInLa) 06.12.2022 07:16
I've been using the GIANTS i3d exporter. As Blender updated Ver#3 and up I have had issues creating new materials. I thought it was just too many materials created. But even starting a new model with only one material the textures would not save correctly.
My fix was to open the i3d after exporting with the GIANTS EDITOR and link all the correct textures to each material. (time consuming)

Anthony Queen (tqueen113) 06.12.2022 12:46
I have that issue as well the exporter does not bring the texture file paths into the export but all my meshes have only one texture name so when I export I open in notepad ++ and it only has 1 Material listed in the <Materials> section.


David Zadnik (DzInLa) 06.12.2022 20:30
There needs to be more documentation on how to properly use the exporter. The Modding Tutorials 5.0 do not quite give enough info,

Anthony Queen (tqueen113) 07.12.2022 03:00
Agreed

Anthony Queen (tqueen113) 07.12.2022 12:42
I figured out if you tweek the specular and roughness of each meshes color properties in the material editing area it will work, I finally got it to export each material for each mesh but still cannot get it to export the image file. I have to manually input each image file in the editor.


Ola Haldor Solvik Voll (OlaHaldor) 09.12.2022 01:01
Multiple materials per object works perfectly fine, technically, and I've not seen any complaints on my mods which are on modhub.
Whether the i3D exporter from Giants allows it is a different case. I use Stjerneidioten's exporter.

David Zadnik (DzInLa) 09.12.2022 02:43
Hi Ola, which mod of yours is a good example multiple materials per object?

I like your Rounder Wrapped RoundBales mod.

Anthony Queen (tqueen113) 10.12.2022 13:01
Hey Ola where can I get your Stjerneidioten's exporter?


David Zadnik (DzInLa) 10.12.2022 16:02
StjerneIdioten Blender I3D Exporter Version 4.1.1 was released on Sept. 19th.

https://github.com/StjerneIdioten/I3D-Blender-Addon

==================================================================

NMC-TBone i3d_exporter_additionals works great with both GIANTS and StjerneIdioten i3d exporters.

https://github.com/NMC-TBone/i3d_exporter_additionals

=================================================================

FSGModding Giants UDIM Visualization for Blender

https://github.com/FSGModding/Blender_FS22_UDIM_Visualization


David Zadnik (DzInLa) 12.02.2023 18:37
I think I figured out why the textures do not always show up in the Blender Exporter Plugin v9.0.1 export to i3d from Blender.
If your textures are in a folder called "TEXTURES" (for example) within your Blender model folder, the folder you are exporting to (example folder: FS22_MyModName) should have a copy of the folder called "TEXTURES" in it.


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