COMMUNITY FORUM

New character animation

Forum Overview >> Blender Exporter

CategoryBlender Exporter
Created01.01.2025 02:27


illgib81 01.01.2025 02:27
Hello, i'm loosing my mind in this last three days that i can't find a solution.

I modeled a character in makehuman, imported, rigged and added an animation in Mixamo, imported back into Blender but exporting into Giants editor end up gigantic, in wrong rotation and hiwire when the animation start.

And that's when things work.

Or export nothing, or no animations, or vertex messed.

I applied trasnform on the main shape, the armature it's at 0.01 if i apply trasform it mess the model or the animation.

I tried an old Max version and it crash exporting.

I still haven't tried Maya but at this point i won't even.

So, how the hell do i import a simple animation into that damn editor?

Unreal isn't that convulted and makes thing way simple that you can animate and mixmatch in minutes, here after three days i still have to have something barely functional.

Please i'm at loss.

David Zadnik (DzInLa) 01.01.2025 17:36
A lot of animations are done through the XML file. Have not seen any TUT on how to import them from other programs.

illgib81 02.01.2025 00:32
I see some prefabs or mods that have animated character, si it's possible, and one modder gave me his full video but it use three different programs, i already did all of them and after four days i simply gave up.

I doin't understand why they can't simply support full fbx with bones and all instead of forcing goin trought their bugged exporter.


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