| Category | Blender Exporter |
| Created | 09.01.2025 23:01 |
| Marcus Moen (moltre) | 09.01.2025 23:01 |
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| When trying to export it shows up as exported sucsessfully and the file is 1kb ive tried adding material plus oceanshader plus no oceanshader Nothing seem to work |
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| David Zadnik (DzInLa) | 10.01.2025 20:19 |
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| Are you [Exporting All] or [Exporting Selected]? What version of the Blender Exporter Plugin are you using? What version of Blender are you using? |
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| Marcus Moen (moltre) | 11.01.2025 14:07 |
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| I’m using Blender 3.6 LTS with GIANTS Exporter 10.0.3 for FS25. When I export the model, Blender says "Export Successful," and the .i3d file is created. However, when I try to open it in GIANTS Editor, the model is either invisible or missing entirely. I’ve already tested with a simple cube, and that exports and imports fine, but my main model won’t work. Here’s what I’ve tried so far: Reduced the number of vertices in the model. Converted all curves and splines to meshes. Applied all transformations (location, rotation, scale). Checked and fixed normals. Ensured all objects have materials with proper Material Output nodes. Simplified the scene hierarchy and ensured the model is in a single collection. Reinstalled the exporter and double-checked settings, including game location. Checked the Blender console for errors—none appear. The model I’m working on is a spline-based design, converted to an OBJ, and adjusted in Blender. It’s meant to be water flowing downward. When i open it in giants editor the verices show up but not showing in giants https://cdn.discordapp.com/attachments/1327327963670384751/1327336248775409675/image.png?ex=67835a76&is=678208f6&hm=3c35f5d06ec00a2b0dedbcf75f411fc50f2599f03894e4f1ced0b8b72ca9db3b& When i change it in blender and export it the file changes size i3d.shapes file |
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