| Category | Blender Exporter |
| Created | 03.06.2025 04:54 |
| Joe West (TBG88) | 03.06.2025 04:54 |
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| Hi, when exporting a file from blender after setting the game path, shader path, and materials correctly the i3d will not open correctly in GE10. I get the following error, Error: Failed to open xml file 'C:/Farming Simulator 2025/data/shaders/vehicleShader.xml'. I have confirmed several times over that the paths are set correctly. I can manually set the vehicle shader in GE so the file works, but something is keeping it from loading correctly from blender to giants. |
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| David Zadnik (DzInLa) | 24.10.2025 06:03 |
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| Have you set the vehicleShader.xml location in Blender? What version of Blender are you using? What version of the i3d exporter are you using? |
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